Thanks a lot for your updates, but maybe I can be tedious.
Any new about adding more than only 4 terrain panels?
Cheers,
A.
I haven't had much time to spend with 0.8 until now and to be honest I am somewhat disappointed with the usability. The whole gui with its cahnges just feels like it has buttons missing and everything is just made difficult on some aspects. I don't want to complain for small things but I must say I'm seriously thinking about going back into 0.7 because it is just faster and easier to use.
Like the wall tool. It was just fine as it was. Now it is a lot worse to use. I have no idea how you move the wall shape (how you move the point along the wall where the texture/3d changes), how you even change texture for those parts. Or with the road surface tool. I've checked the help, there is no mention how to do it. In earlier versions it was easy to do those things once you knew how to do it. Btb has never been intuitive to use but it has always been easy to use and memorize once you "get the idea how the features work". Just watch the video tutorial and off you go with only your imagination your limit. With 0.8 this is no more. The new system relies way too much into using keyboard shortcuts. And in usability it feels like a step back from 0.7.
I've really liked brb, how it has progressed and what you can do with it. And I still do. How easy it is to use and how you quickly and efficiently you can get a track loaded into a sim. It is an awesome piece of software! All this being said I probably go back to 0.7 and use 0.8 only for the ai stuff once my track gets to that point.
To put it bluntly I very much dislike every gui change that has been made between 0.7 and 0.8.
I hope this is taken as constructive criticism.
Select the cross-section in the 3d view, hold down M then click and drag.have no idea how you move the wall shape (how you move the point along the wall where the texture/3d changes)
For the cross-section, select the Set Material box. You can either click on the 2d cross-section view or on the 3d view, and the panels will highlight. In the 2d cross-section view, right-click and a menu comes up. From there I think it's fairly self-explanatory.how you even change texture for those parts.
Just wait till Piddy releases BTB in 3D
Select the cross-section in the 3d view, hold down M then click and drag.
(also, Ctrl-click in the 3d view to add a new cross-section)
I also didn't like the changes at first. I understood why the new ways of doing things were implemented, but I must admit my confusion over why the old methods (e.g. material changing) were removed. However, once I started trying to merge two tracks with different slopes, cambers and widths, I found myself liking the new ways and casting the old ways into an abyss.
Using the last version (I updated because with BTB0.7.0.4 I got the same problem) I am getting a lot of "SColNodeEx::Split failed!" messages when trying to play an RBR exported track. Export procedure completes without errors but when opening the track this error messages appear line after line on the screen and RBR window closes.
The whole BTB project can be downloaded from:
http://www.sendspace.com/file/ojyuwa