v0.8.0.3 is ready

Hi Piddy,
Racer exporting is badly broken. It crashes to the menu when you try to
start a race.
The qlog shows...
(WARN): [racer/1800] QInfo: 'data/tracks/BobsTrackBuilder/special.ini' nests too deep (max 104336008 levels)
(WARN): [racer/1800] QInfo: can't open 'data/tracks/BobsTrackBuilder/spline.ini'
(WARN): [racer/1800] No splines found for track 'BobsTrackBuilder', has impact on AI/minimap etc.
(WARN): [racer/1800] No surfaces found that match pattern 'rgeddirt*'
(WARN): [racer/1800] No surfaces found that match pattern 'rgedgrav*'
(WARN): [racer/1800] No surfaces found that match pattern 'rmbl*'
(WARN): [racer/1800] No splines found; minimap is disabled.
(ERR ): [racer/1800] Track 'repeat' must have at least 2 timelines

Alex Forbin
 
Hi Piddy,
After further research I've tracked down the errors so far.
Apparently the 1st problem is in the special.ini, the grid positions are missing
a closing bracket on all 44 entries, causing the nesting error.

A new error I've found is that the xpacks are exported without any materials assigned to them, this causes both tracked and racer to crash.

Is there a way to add a "default" directory that BTB will pull it's basic track
objects and materials from?

Alex Forbin
 
Hi Piddy,
After further research I've tracked down the errors so far.
Apparently the 1st problem is in the special.ini, the grid positions are missing
a closing bracket on all 44 entries, causing the nesting error.

Thanks, will fix in the next release.

A new error I've found is that the xpacks are exported without any materials assigned to them, this causes both tracked and racer to crash.

Not sure what you mean by this, can you elaborate?
 
Thanks, will fix in the next release.



Not sure what you mean by this, can you elaborate?

The last qlog entry is...
(WARN): [tracked/476] WorldGeobNode:UseGeob(); no material for geob; refused.
Tracked will CTD when loading the track, as it loads the track you can see
what objects are being loaded. The object that it crashes on is the garage
from the Great Britain (RBR) xpack.
However looking at the track.shd, everything appears to be OK.

There is another error but I'm sure it's due to the closing bracket problem
since this section come AFTER the bracket problem occurs....

(WARN): [tracked/2992] QInfo(data/tracks/bobstrackbuilder/special.ini): reference (~) to unknown tree 'tcam_common' in line 1142

Alex Forbin
 
Is there anyone else having troubles with the "Add Walls" in the new version?

Seems that I am unable to now choose materials for my walls.
Only shows shape editing in the pop up.
In clicking materials to add/edit nothing happens....

Can't figure out what is going wrong.
Any ideas??
 
Is there anyone else having troubles with the "Add Walls" in the new version?

Seems that I am unable to now choose materials for my walls.
Only shows shape editing in the pop up.
In clicking materials to add/edit nothing happens....

Can't figure out what is going wrong.
Any ideas??

Under the 'Shape & Materials' tab, click on Materials. Highlight the wall section you want to change [so it's red] then right click for popup menu with add/replace/remove material options.
 
Hi Brendon,

See the attached images!

With v0.8.0.1 patch applied there appears to be a problem with cars sinking into the terrain mesh, local to the edge of the track!
The wheels only sink into the dirt texture but not the grass!

BTB Evo v0.8 reinstalled and works fine!!
 

Attachments

  • GTR2 & EVO.jpg
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  • BTB Evo.jpg
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crazy corridor?

Working on a "2 levels track", creating the "corridors" with the new AIW feature, 1 line (not a control one) rotated itself vertically. It is closed to the other ones that are on an upper quote in a different sector of the track, but I do not find the way to reset it.
Obviously it shows a "yellow flag & wrong way" warning for a second, driving the tunnel...

Is it a bug? Did I make a mistake? Please, help me to understand... thanks all
 

Attachments

  • crazy_corridor.jpg
    crazy_corridor.jpg
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I had a similar problem to Marco.
The drivelines & corridor went on top of the terrain through my tunnel.

See pic.

The solution was to go to the terrain & uncheck BTB ground.
 

Attachments

  • aidrama.jpg
    aidrama.jpg
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thanks Eric, but over the tunnel I have the track too...
I adjusted manually the elevation of the fast and central line and all corridors went down. Just ONE has still a different elevation!

I'll try to uncheck BTB ground over the tunnel, but no idea about the corridors of the other sector of track that are just there...

Do you think I can be able to adjust it manually, editing the aiw? Is is identified like a WP? And, if yes, how can I find the wrong WP?

Thanks for help!
 
Just a small problem i picked up on, the grid/pit places don't locate properly according to how they're set in btb pro. As you have the numbers placed in the middle of the grid/pitbox, in-game (rF at least) the cars are about a metre behind where the spot was placed in btb. This is because rF uses the number as the front of the grid, not the centre. It's a small thing and easily gotten around for now, but is quite annoying
 

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