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A small Indie Software House introduces a driving racing game, Universe Of Racers.
Universe of Racers is a drive simulation game with different race types. Our goal is to create an easy to play realistic drive simulation.
Dynamic Tracks
In UoR tracks are not prebuilt, but they are automatically generated for each race session. Our aim is to give a wider race range and at the same time, help people that can't devote much time to the game (players that play more time usually benefit from remembering the tracks, if these are automatically generated at each race this doesn't happen).
The cars
We chose to not use "real" cars in order to avoid any interference and copyright issues from the companies on the cars performance that could unbalance the game.
Community preferences
UoR is a game made for players who can suggest us how to develop it.
Business model
- Free to Play
- At the end of each race players get credits that can be used to buy items in game that can enhance the cars performance.
- Game credits, Boost used to gain higher incomes at the end of the race, or special edition cars can be bought with real money.
- Players are divided by ranks that can be reached with the race results only.
- Cars are divided by categories in order to guarantee a balanced race.
- This means that all players in a race will drive cars with similar characteristics.
Supported OS
Windows, Linux, Mac.
Single player races
Tracks are client generated in order to train with the game.
Multiplayer races
Tracks are server generated and are available until the end of the event.
Creating a team
Belonging to a team allow to play and create races or championships reserved for the team.
Beside the PreAlphaTest that will become a Test Drive where the cars available in UoR can be tested, other DLC with different race types will be developed.
A Crowdfounding campaing on
Indiegogo is starting, in order to help developing the project in a shorter time.
It's possible to download a demo of the game from
the official website where you can find more info and where you can follow the game developing steps.
If you have any questions about our project you can leave them in the comments below.
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