MGP13 [Tutorial] How to change the "Helmet Brand" and "Riding Style" of AI riders

Do you know what file to edit to change the name of the rider ..... I was prepared to make a stoner nicky hayden but I can not change the name to stoner if there is a way ......
 
MotoGP13 2013-08-04 17-33-49-65.jpgThis is his stoner ducati but his name remains on NICKY HAYDEN
 
when i repack DATA.MIX and replace the original .MIX file and i want to launch the game i haved a problem "Launcher has stop working"
can anyone help me ?
sorry for my english
 
[Tutorial] How to change the "Helmet Brand" and "Riding Style" of AI riders

In this tutorial, I'd like to explain how to change the "Helmet Brand (Shape)" and "Riding Style" of AI riders.


Tools ( Editor )

We use the following 2 tools ( editors ) in this modding.

- Mixfile ReMixer (thanks to LeMic & Luigi Auriemma for this great tool)

< Download >
You can download the latest Mixfile ReMixer Ver.0.1.6 here

http://www.racedepartment.com/forum/resources/mixfile-remixer.485/

< Tutorial >
If you don't know how to use Mixfile ReMixer, please read this tutorial first.

http://www.racedepartment.com/forum/threads/mixfile-remixer.71456/#post-1469519


- Hex Editor (Binary File Editor)

Please use your favorite Hex Editor (Binary File Editor).
If you don't have your own, I personally recommend "HxD".
Please download your language version from here

http://mh-nexus.de/en/downloads.php?product=HxD


Note

- We have to use the default "DATA.MIX" file when playing Online Multiplayer Mode.
Please do not forget to make a backup of the original "DATA.MIX" file.


- Please try and edit this Mod at your own risk.



How to change the "Helmet Brand (Shape)" and "Riding Style" of AI riders

( 1 ) Please do not forget to make a backup of the original "DATA.MIX" file in the following directory.

C:\Program Files (x86)\Milestone\MotoGP13\DATA.MIX

< Steam Version >
C:\Program Files (x86)\Steam\steamapps\common\MotoGP2013\DATA.MIX


( 2 ) Unpack "DATA.MIX" file with Mixfile ReMixer.


( 3 ) You will find "GFXGEM_PILOTS.BML" file in the unpacked "DATA" folder.

DATA\GFXGEM_PILOTS.BML


( 4 ) Open "GFXGEM_PILOTS.BML" with Hex Editor.

(e.g.) In this example, I am changing Marc Marquez's Helmet Brand and Riding Style to Casey Stoner's.

You can find Marc Marquez's section like the following pic.

[ Before ]
ew.png



Now we know ...

- MotoGP_Marquez - This section is MotoGP Class Marquez's.

- Helmet - Marquez's Helmet Brand ID is "008"

- RidingStyle - Marquez's Riding Style ID is "3"

And you'll soon be able to understand, we can change Marquez's "Helmet Brand" and "Riding Style" by changing these numbers.

Here are the lists of "Helmet Brand ID" (which rider uses which helmet) and "Riding Style ID".


< Helmet Brand ID >

(Note : Not all riders)
000 (currently seems to be used for "This content requires a DLC" displayed riders)
001 Dovizioso
002 Hayden, Pedrosa, Abraham, Edwards, Aoyama, Crutchlow
003  -
004 Spies, Lorenzo
005 Corti, Staring
006 Hernandez
007 De Puniet, Espargaro, Laverty
008 Marquez, B.Smith
009 Iannone, Bradl, Petrucci, Pesek, Espargaro
010 Rossi
011 (Pons)
012 (Simeon)
013 (Sucipto)
014  -
015 [I.Vinales]
016  - 
017 Bautista, Barbera

( ) Moto2 Riders, [ ] Moto3 Rider, " - " not in use


< Riding Style ID >

x16q.jpg



(e.g.) In this example, I replace Marc Marquez's textures with Casey Stoner's.

8dk4.jpg


fgk4.jpg


hrb2.jpg



( 5 ) Then change Marquez's "Helmet Brand ID" and "Riding Style ID" to Stoner's.

- Change Helmet Brand ID from "008" (SHOEI) => to "005" (NOLAN)

- Change Riding Style ID from "3" (Body Out) => to "2" (Shoulders Out)

(Note : We can find Stoner's ID in "GFXGEM_PILOTS.BML" in "CONTENT.MIX" file
C:\Program Files (x86)\Steam\steamapps\common\MotoGP2013\DLC\DLC02\CONTENT.MIX )

Please note, "Overwrite" only numbers and don't change the format.
If you insert numbers (or characters), and change the format, MotoGP 13 won't read the data properly and the game stops.


[ After ]
qky.png



( 6 ) Save "GFXGEM_PILOTS.BML" and Repack "DATA.MIX"

( 7 ) Launch the game and now we can use Stoner's Helmet texture properly.

hthm.jpg



And we can change the Riding Style to suit for Stoner.

[ Before ]
8yzg.jpg


[ After ]
9slr.jpg



That's it !

You have to edit the rider's textures to change the helmet if necessary.
And by using this way, you can change each AI rider's "Helmet Brand" and "Riding Style" too

Cheers and happy racing :) !

Tommi-TAG

Excuse me, Mr.TOMMI-TAG,
Can you please tell how to change the helmet brand of custom rider other than X-lite?
{I've actually got bored with X-lite all the time}
Please do it!
 
[Tutorial] How to change the "Helmet Brand" and "Riding Style" of AI riders

In this tutorial, I'd like to explain how to change the "Helmet Brand (Shape)" and "Riding Style" of AI riders.


Tools ( Editor )

We use the following 2 tools ( editors ) in this modding.

- Mixfile ReMixer (thanks to LeMic & Luigi Auriemma for this great tool)

< Download >
You can download the latest Mixfile ReMixer Ver.0.1.6 here

http://www.racedepartment.com/forum/resources/mixfile-remixer.485/

< Tutorial >
If you don't know how to use Mixfile ReMixer, please read this tutorial first.

http://www.racedepartment.com/forum/threads/mixfile-remixer.71456/#post-1469519


- Hex Editor (Binary File Editor)

Please use your favorite Hex Editor (Binary File Editor).
If you don't have your own, I personally recommend "HxD".
Please download your language version from here

http://mh-nexus.de/en/downloads.php?product=HxD


Note

- We have to use the default "DATA.MIX" file when playing Online Multiplayer Mode.
Please do not forget to make a backup of the original "DATA.MIX" file.

- Please try and edit this Mod at your own risk.




How to change the "Helmet Brand (Shape)" and "Riding Style" of AI riders

( 1 ) Please do not forget to make a backup of the original "DATA.MIX" file in the following directory.

C:\Program Files (x86)\Milestone\MotoGP13\DATA.MIX

< Steam Version >
C:\Program Files (x86)\Steam\steamapps\common\MotoGP2013\DATA.MIX


( 2 ) Unpack "DATA.MIX" file with Mixfile ReMixer.


( 3 ) You will find "GFXGEM_PILOTS.BML" file in the unpacked "DATA" folder.

DATA\GFXGEM_PILOTS.BML


( 4 ) Open "GFXGEM_PILOTS.BML" with Hex Editor.

(e.g.) In this example, I am changing Marc Marquez's Helmet Brand and Riding Style to Casey Stoner's.

You can find Marc Marquez's section like the following pic.

[ Before ]
ew.png



Now we know ...

- MotoGP_Marquez - This section is MotoGP Class Marquez's.

- Helmet - Marquez's Helmet Brand ID is "008"

- RidingStyle - Marquez's Riding Style ID is "3"

And you'll soon be able to understand, we can change Marquez's "Helmet Brand" and "Riding Style" by changing these numbers.

Here are the lists of "Helmet Brand ID" (which rider uses which helmet) and "Riding Style ID".


< Helmet Brand ID >

(Note : Not all riders)
000 (currently seems to be used for "This content requires a DLC" displayed riders)
001 Dovizioso
002 Hayden, Pedrosa, Abraham, Edwards, Aoyama, Crutchlow
003  -
004 Spies, Lorenzo
005 Corti, Staring
006 Hernandez
007 De Puniet, Espargaro, Laverty
008 Marquez, B.Smith
009 Iannone, Bradl, Petrucci, Pesek, Espargaro
010 Rossi
011 (Pons)
012 (Simeon)
013 (Sucipto)
014  -
015 [I.Vinales]
016  - 
017 Bautista, Barbera

( ) Moto2 Riders, [ ] Moto3 Rider, " - " not in use


< Riding Style ID >

x16q.jpg



(e.g.) In this example, I replace Marc Marquez's textures with Casey Stoner's.

8dk4.jpg


fgk4.jpg


hrb2.jpg



( 5 ) Then change Marquez's "Helmet Brand ID" and "Riding Style ID" to Stoner's.

- Change Helmet Brand ID from "008" (SHOEI) => to "005" (NOLAN)

- Change Riding Style ID from "3" (Body Out) => to "2" (Shoulders Out)

(Note : We can find Stoner's ID in "GFXGEM_PILOTS.BML" in "CONTENT.MIX" file
C:\Program Files (x86)\Steam\steamapps\common\MotoGP2013\DLC\DLC02\CONTENT.MIX )

Please note, "Overwrite" only numbers and don't change the format.
If you insert numbers (or characters), and change the format, MotoGP 13 won't read the data properly and the game stops.


[ After ]

qky.png



( 6 ) Save "GFXGEM_PILOTS.BML" and Repack "DATA.MIX"

( 7 ) Launch the game and now we can use Stoner's Helmet texture properly.

hthm.jpg



And we can change the Riding Style to suit for Stoner.

[ Before ]
8yzg.jpg


[ After ]
9slr.jpg



That's it !

You have to edit the rider's textures to change the helmet if necessary.
And by using this way, you can change each AI rider's "Helmet Brand" and "Riding Style" too

Cheers and happy racing :) !

Tommi-TAG

Dear TOMMI-TAG,
Please reupload the images... none of the images show up... I really want the tutorial so bad
 

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