Turn Based Racing Game (formulky)

You also read my later edit? :)

The lower S value makes turning and accelerating act strange actually, I would keep it the original way (or maybe slightly lower S)

Thanks for the report. I have beaten your lap time to confirm the bug ;)
Dynamically updating the fastest lap time is a good idea.
 
Now with the possibility to compare leaderboard trajectories or compete with a ghost trajectory. The ghost plays second though, not to allow for copying.
 
Last edited:
Got some time to revive old ideas:
  • car setup: click the car before race starts (acceleration, steering, inertia - former track dependent S)
  • physics explained: basic, including car setup
  • drive several consecutive laps (and save them in the database)
  • hopefully fixed erroneous records by properly storing float64
  • no moves to time conversion, always show move count (formatted as time, millisecond precision)
  • database schema support "races" to allow future asynchronous gameplay (race against saved trajectories)
  • old trajectories are compatible, backed up and might get converted one day
  • track editor core is ready (see default Sandbox track)
  • sprites from the original track (courtesy of Josef Quis) can easily be inserted into any track
  • unsuccessful attempts to code competitive AI bot
hra formulky: https://hraj.si/formulky

Still quite buggy and unfinished though.
Thank you for trying out if you dare.
 
0:35.235 and I loved the concept after understand it.

@popojan, have you ever played the Sid Meier's Ace Patrol series? It is an turn based WW1 and WW2 air combat game. I think that you can use some of his ideas to improve your game.

 
I used to have this game at home. Immediately what I thought of when you said "turn-based".

 
@Jugulador, @rubaru
Thank you for your valuable feedback, gonna check Ace Patrol and Turbo!
It is 2020 and there is not much progress so far :)
Yet the idea is not dead, the latest experimental features include:
  • cars blocking each other
  • cars going off-track allowed but penalized
Using parked domain https://bangneki.com/racetrack to host the prototype.
Open-sourced at https://github.com/popojan/racetrack, just in case there was anyone willing to work at faster pace.
 

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