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HAR_RJ
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HAR_RJ
How hard is it to make tunnels for a track? I haven't figured it out yet. Is it possible to do with BTB?
Thanks,
RJ
Thanks,
RJ
But there is one issue that needs investigating. What effect on framerate is there when a massive 3d object is on screen? Maybe the object just needs to have a change of materials, in the same way BTB splits up the terrain. You'd have to check with someone who's used 3ds max.
I'm a RBR fan myself and terrain is something that Iv played with a fair bit.
Using some info from Zaxxon's tutorial I managed to get the terrain data from an area defined in Google Earth. This was finally exported as a .3ds file and added to an XPack.
Roughly the terrain is about 10 square miles and when added as an object I saw no framerate drops. The only issue is the texture, which probably needs to be fairly basic if you don't want slow downs.
I added a simple ground texture and then added trees etc and had no problems. In fact the biggest problem was then getting the track to line up nicely on the terrain object, although the addition of actual track terrain sorted that out.
I see no reason why you shouldn't use the 3D app of choice to create your terrain, just as long as it can be exported to .3ds for inclusion into an Xpack, Id just be careful about the size and complexity of the texture you put on it.
MVK