Featured TT Isle of Man - The Game Released on Console

Discussion in 'TT Isle of Man - The Game' started by Paul Jeffrey, Mar 6, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    TT Isle of Man The Game Released 2.jpg TT Isle of Man The Game Released 3.jpg TT Isle of Man The Game Released 4.jpg TT Isle of Man The Game Released 5.jpg TT Isle of Man The Game Released 6.jpg TT Isle of Man The Game Released 7.jpg
    The wait is over, Isle of Man TT: The Game is now available for Xbox One and PlayStation 4!

    Developed over a lengthy period of time by Bigben Interactive and KT Racing Games, Isle of Man TT: The Game looks set to be the most realistic and detailed representation of the legendary bike racing event on modern gaming machines.

    Featuring a laserscanned and highly detailed version of the iconic and wild 37.7 mile, 264 turn Snaefell Mountain Course, plus many of the big name riders, bikes and teams of the Isle of Man TT history, the new game looks well set to become something of an iconic release amongst those players who enjoy their adrenaline on two wheels rather than four.

    Although console players have the pleasure of enjoying IoM TT: The Game from today, players on Steam PC will have to wait a little while longer until the title is unlocked on Tuesday March 27th.

    TT Isle of Man: The Game is available now for Xbox One and PlayStation 4. PC release will follow on March 27th.

    TT Isle of Man The Game Released.jpg

    For more news, more discussion and to interaction with your fellow bike racing fans then head over to our TT Isle of Man - The Game sub forum.

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    Have you tried IoMTT yet? What is your impression of the title? Let us know in the comments section below!
     
    Last edited: Mar 6, 2018
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  2. Joseph Wright

    Joseph Wright
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    Yeah, Ive seen some gameplay of it. Looks quite arcade-y to me and rubbish physics. But Im yet to try myself so I can't comment fully on it just yet.
     
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  3. dvgportor

    dvgportor

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    if we can coverse the track to other games its a value for itself
     
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  4. ronniej

    ronniej

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    Looking forward to some gameplay insights from bike riders. Till then, I'll keep an eye out with great interest being a rider myself.
     
  5. Esox71

    Esox71

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    looks good to me.....
     
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  6. Esox71

    Esox71

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    live.....
     
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  7. Boby Kim

    Boby Kim

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    I would like to know how the FFB is playing with a steering wheel. If you can feel the read want to slip away under power in corners
     
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  8. Alex72

    Alex72

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    Thought the engine sound was gonna be a bit better. From the video in the comments it sounds a bit "lazy". Especially between gears. Looks nice tho.
     
  9. Patrik Marek

    Patrik Marek
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    I feel like it might be worth supporting this just to make sure more devs do motorcycle games, .. motorcycle would be hard to do no matter what, becasue there's just not easy way to simulate the driver weight transfer
     
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  10. ME9Swe

    ME9Swe
    I know, he thinks he's quick, but he's not Premium

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    I wonder if they would release some sort of DLC which would include the Sidecar TT?

    That would be cool
     
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  11. Metla

    Metla

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  12. kamackeris

    kamackeris
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    Read somewhere sidecar is coming in May for free
     
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  13. PsyaNyde

    PsyaNyde
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    So it definitely has wheel support then ?
     
  14. Boby Kim

    Boby Kim

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    Sorry...i do not know
     
  15. Felix777

    Felix777

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    ridiculous physics
     
  16. Cheesenium

    Cheesenium

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    Looks like a pretty cool game.
     
  17. Max Imum

    Max Imum

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    Hard driving doesn't mean sim driving.
    Physics are hazardous, really hard to ride a fast Mountain lap without falling tens of time. Sometimes because of too generosity with gaz, sometimes by going down without any logical reason with no feedback from front or rear wheel saying "be careful mate, you're pushing too hard".
    But on the other hand it's the TT, the reason why we "could" excuse a lot...
    Waiting to see if PC version will allow mods.
     
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  18. Andy_J

    Andy_J
    PC Veteran Gamer and Biker. Premium

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    I hope not. Not unless they add handlebar support to Assetto Corsa. I wonder sometimes if some people use a wheel to fly aircraft in flight sims?:cautious: I wouldn't be surprised. :roflmao:

    In the mean time I'll wait till the PC version is released. Some folks need to remember this is a game, not full blown simulation. Only GPBikes by Piboso can claim that. But many of us biker game players have wanted an up to date rendition of the track for many years ever since TT Superbikes and TT Superbike Legends on the PS2. I actually booted up my TT Superbikes last night for a blast on my PS3 60gb version to get me in the mood and to compare the two games when the time comes.

    But from all the video's I have seen, the track looks really well done. I will be disappointed with the bike handling as that is to be expected, this is Big Ben/Kiloton we are talking about and they can't simulate anything properly including the WRC games. If only the bike movement and handling were as good as Ride 2 and Moto Gp 17 I'd be happy but alas it won't be. That's life folks.

    I'll take it for what it is, a TT game about the famous Isle of Man course. With a superb laser scanned full track and my only goal is to practice, practice and practice 1st person screen mode, no track guide, no corner guides and beat Michael Dunlops record. That is the only way to to it properly in my opinion. And guess what, I will break his record because this is a game and you don't get hurt or killed doing it.
    Now us PC gamers need a dedicated and clever modder to convert the track to Ride 2.
    Did I type that out loud?:whistling::unsure:
     
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  19. gianlucaP

    gianlucaP

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    By mistake you used a small font size and the wrong game's name. I'll fix it for you.

    Now us PC gamers need a dedicated and clever modder to convert the track to RF2.
     
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  20. girlracerTracey

    girlracerTracey

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    Having some fun on it last night..

    For me the physics make sense if you ditch completely the "chase" view and ditch completely the "cockpit" view. The jerky rider animation(s) and the overly "reactive" cockpit movement(s) just cause major disorientation for me.. Less so on the cockpit view but even so the movement of the cockpit before your eyes is too exaggerated and "jerky" for any given steering input you make.. you end up over compensating. It deceives you.. Both these views are "dead" for me.

    So with all assists turned off (everything off) and using the "helmet" cam (where you only see the road ahead) it all starts to make sense. I even had to use a thrustmaster GPX gamepad with longer triggers and tauter springs so that I could get the braking right.. If you grab at the brakes you will fall off. You have to apply them very carefully and delicately.

    Otherwise I am totally surprised at how good this is for a mainstream m/c racing game. Shocked is probably a better word.. Before I tried the game for myself on an xbox gameshare with a friend of mine I thought it looked "pants". It's not.. Far from it. imho.

    (I am playing with a permanently injured right hand and it's pretty demanding with all assists off so I consequently ran out of steam by Ramsey hairpin. I had very little strength left..)



     
    Last edited: Mar 7, 2018
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