TT Isle of Man - Ride On The Edge 2 | Now Available

turbo86

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Feb 12, 2009
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A wheel on a bike game is an abomination, Might as well paint your house with a banana.

Back in the day a joystick was a perfect device for a motorcycle game, They then ruined that by putting the riders weight onto the right stick, which makes no damn sense and created crazy physics conundrum which has lead to less realistic behavior and a lowering in quality of games across the board.

As for this game, I tried the first, I've been riding bikes all my life, currently own 5 motorcycles, None of them or any others I've ridden have displayed the characteristics that the bike in game has, So if they have smoothed out the bike I might be interested again.

There is no reason to seesaw all over the road and crash simply from powering out of a corner. hell, In the real world traveling at high speed I've had the back end step out under power while leaning and bought it back into line immediately....
This one is on the other extreme. It's on rails. You can corner all day long at 260, and the rear or front won't go anywhere. If you go over a small bump you don't get any warning or lose any traction, you simply fall, boom.

The bike will turn even when the rider isn't even moving at all, and if you want it to turn just a bit, it really does turn like it's a car, AGAIN. The bike actually turns by itself, the rider moving around is just for show. There's no weight transition based on the rider's weight, just the bike's, you can feel it (at least i can). Same as the first one just less obvious. And no instability when braking or coming out of corners. Basically, it's a car AGAIN, just not a rally car. Meaning that it turns the same, it just doesn't lose grip so much.

Personally, i'm done with it. Hell if the TT itch comes back i think i might start playing the first one, just for the extra madness of it.
 
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Damage Inc

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Nov 22, 2013
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This one is on the other extreme. It's on rails. You can corner all day long at 260, and the rear or front won't go anywhere. If you go over a small bump you don't get any warning or lose any traction, you simply fall, boom.

The bike will turn even when the rider isn't even moving at all, and if you want it to turn just a bit, it really does turn like it's a car, AGAIN. The bike actually turns by itself, the rider moving around is just for show. There's no weight transition based on the rider's weight, just the bike's, you can feel it (at least i can). Same as the first one just less obvious. And no instability when braking or coming out of corners. Basically, it's a car AGAIN, just not a rally car. Meaning that it turns the same, it just doesn't lose grip so much.

Personally, i'm done with it. Hell if the TT itch comes back i think i might start playing the first one, just for the extra madness of it.
I thought they were putting animations (such as tank slappers) in as a warning of losss of control? This to me is where Milestone has it right (well up to Ride 2 and VR46 at least for me), apart from being TOO forgiving! You get a visual warning of loss of control which gives you a chance to react. 1st TT game was awful in this regard, you're sayng the new one is the same?

What the TT devs NEED to do is understand the pinciples of tucking the front when front grip is lost, and highsiding (possibly lowsiding but that's a LOT rarer) under power. Add in animations to warn us before we get to the point of no return (and just reduce the window for correction with increasing difficulty). I'd also like automatic countersteer for the rear slightly stepping out and just needing a slight feathering of the throttle from the player, or fully off if Mamola esque.
 

MarkR

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Feb 8, 2017
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I've finally won the SuperSport TT, 4 laps of that crazy circuit plus one pitstop in 72:03.178 @125mph with a personal best lap of 17:42.554 @127.878 on the ZX-6R. The 2nd placed AI was just 10 seconds behind and it was tense throughout. 18th on the current overall online leaderboard and nowhere near the fastest SuperSport times of 65 minutes @138mph, I won't be getting anywhere near that! I finally feel I'm getting some familiarity with the full circuit.

As a game I can only say I am enjoying it as a truly intense challenge, just being able to concentrate for that long is a challenge for me. Fair play to the devs making a game that requires 70+ minutes of concentration in our distracted low attention span gaming society.

I can't speak about realism, I'm not a biker so I don't know. There are some animations that show the bike beginning to slide and I find the bikes much easier to 'read; with all the assists switched off. It's a pretty intense gaming challenge though and if it was made any tougher I can't imagine it would find much of an audience. I know it's a long time ago but Moto GP06 is one I always remember as a truly playable bike game where the handling felt great up to and just beyond the limit, since then graphics have got better but handling hasn't really improved.

There also appears to be a problem with long career races. Although the framerate reported 60fps there were some huge slowdowns as the laps wore on, especially in tree-lined areas, it's like the game needs to think as the player approaches some corners. Next time I'll try turning the graphics settings down further from 1080p / High to see if that helps.

Now to see if I can find a solution to the Superbikes throwing me off the back of the bike on hard acceleration and over some of the crests!
 

turbo86

100RPM
Feb 12, 2009
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I know it's a long time ago but Moto GP06 is one I always remember as a truly playable bike game where the handling felt great up to and just beyond the limit, since then graphics have got better but handling hasn't really improved.
Jesus man....MotoGP 06 was one of the worst, if not the worst, in the whole MotoGP game series. If THAT's your benchmark, how the hell do expect any "improvement"? Come on man get serious. It's like saying that you've only played Mario Kart and because THAT felt "great", ACC doesn't feel like an improvement. No...just no...
 
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MarkR

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Jesus man....MotoGP 06 was one of the worst, if not the worst, in the whole MotoGP game series. If THAT's your benchmark, how the hell do expect any "improvement"? Come on man get serious. It's like saying that you've only played Mario Kart and because THAT felt "great", ACC doesn't feel like an improvement. No...just no...
And that's your opinion, I disagree and so did both the critic and users reviews from the time. Both MotoGP3 and MotoGP 06 were good bike games, our little race group played a lot of them mostly because at that time the multiplayer was way ahead of other racing games. 06 was one of the first games with inbuilt ability to assign a commentator for example. How you made the leap to me only having played 06 is lost on me, I've played most of the bike games since, handling in all of them remains completely subjective - some like certain series of games, others don't.

Also yes, Mario Kart is a superb game. Games are meant to be fun.

ACC is good now but it had instant spin kerbs just a few months ago, they took the feedback on the chin and fixed it.

I'm enjoying IOM TT2, it has its flaws but it's a decent enough game to enjoy blasting around the mountain in. You are welcome to disagree.

Also, relax man, there is enough angst in the world at the moment, no need for more arguments over subjective opinions about games. Enjoy whatever game it is you enjoy!
 

turbo86

100RPM
Feb 12, 2009
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Ok here it goes one more time because i think i wasn't clear enough.

You might like some silly old game more than anything else in the world because of whatever reason, but you can't say that there's been no improvement. You can't say that MotoGP06 (the worst in the series) is better than MotoGP19. You just can't. Modern racing games are lightyears ahead of these old games in every aspect not just graphics. You can't even make a comparison.

The same people who reviewed MotoGP06 (or whatever old game that was around at the time) will tell you exactly what i am telling you. There's been a HUGE improvement in every aspect, no just eyecandy. There is no point even arguing about it. It's just subjective, it's a fact that you can't dispute. That's it, so simple.
 
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kevin kennedy

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BTW, I've made a quick and dirty ReShade preset to color correct the game a bit and adjust the lack of contrast and muted colors if anyone's interested. Though the game dynamically raises brightness and generally "washes out" the image when you're riding in the shadow, so it's only a compromise.





did u drop this in documents (user settings) folder ? been trying to clean up screen view because it is to cloudy i think
 

gamer19

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Aug 28, 2012
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I decided to try it and... tbh I expected more.
It's more less the same game from last year with some small improvements.
Above all, didn't see anyone mentioned... what a hell is their problem with the views, I really don't know ?!
I mean... can't they understand I don't want some artificial dynamic FOV, and turn it on or off it's always ON !?
Beside that camera is always too far away then it supposed to be, I really can't feel connected with the driver.
And I just can't use actually pretty good cockpit camera, cause I'm not a frickin expert for this game.
Sorry Kylotonn guys, I play some other genres too you know... :unsure:
gah... :mad:
Also, it is a Kylotonn game, so there's still no FOV adjustment.
What does that mean ?
There IS FOV adjustment in (Kylotonn's) WRC 8.
Even in WRC 7 - unless I'm very much mistaken. :)
 
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turbo86

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Feb 12, 2009
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UserSettings.cfg (located in documents\MyGames) has pretty much every graphical setting there is in the game. Right at the top there are two FoV settings. Vertical and Horizontal. Everything except from FoV has an effect in the game. Nothing about dynamic FoV ,which is the effect of one of the chase cams.

Actually i managed to make it work once but i couldn't figure out how i did it. What i did was to copy the FoV lines from TT2 to TT1 just to test if it works and it worked (same file,same location). Somehow the FoV had also changed in TT2.Weird stuff. But i accidentally did a data reset and everything went back to stop. Tried to do it again but didn't work.

Funny thing about camera views. The one labeled as FAR, in reality is the closest one. The one labeled as close or near or whatever, is the the far one. They couldn't even get that one right.

Another issue is that the rider doesn't change position (tucked in/standing up) according to speed and acceleration. He's always tucked it. Now, if you stand up when you're braking, you're slowing down much faster but the rear loses all grip and starts fishtailing. The camera follows the bike like it's glued on it, and when the fishtailing starts, the view goes violently left and right.

Man i'm telling you this game is a MESS. I'm done with it. I hope Milestone gives us Ride 4 FAST. We kinda need it in this stupid situation. There's nothing more to do in Ride 3....
 
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gamer19

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Aug 28, 2012
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UserSettings.cfg (located in documents\MyGames) has pretty much every graphical setting there is in the game. Right at the top there are two FoV settings. Vertical and Horizontal. Everything except from FoV has an effect in the game. Nothing about dynamic FoV ,which is the effect of one of the chase cams.

Actually i managed to make it work once but i couldn't figure out how i did it. What i did was to copy the FoV lines from TT2 to TT1 just to test if it works and it worked (same file,same location). Somehow the FoV had also changed in TT2.Weird stuff. But i accidentally did a data reset and everything went back to stop. Tried to do it again but didn't work.

Funny thing about camera views. The one labeled as FAR, in reality is the closest one. The one labeled as close or near or whatever, is the the far one. They couldn't even get that one right.

Another issue is that the rider doesn't change position (tucked in/standing up) according to speed and acceleration. He's always tucked it. Now, if you stand up when you're braking, you're slowing down much faster but the rear loses all grip and starts fishtailing. The camera follows the bike like it's glued on it, and when the fishtailing starts, the view goes violently left and right.

Man i'm telling you this game is a MESS. I'm done with it. I hope Milestone gives us Ride 4 FAST. We kinda need it in this stupid situation. There's nothing more to do in Ride 3....
Thanks for that FOV tip. I'll try it asap and I'll let you guys know about the results.
I see default settings are
Engine.Camera.HorizontalFov = 1.25; Engine.Camera.VerticalFov = 0.75;
so I'll try first go with something like
Engine.Camera.HorizontalFov = 1.00; Engine.Camera.VerticalFov = 0.50;
Although... I'm not sure that both needs to be changed since in my experience
vertical usually needs to be changed and I'm not sure about the amount on both
but like I said... let's see... hit and miss. As usual. Can't break the game with this.
Or can I ? :D

Yes I agree the game is (quite a) mess but, unlike you, I'm not throwing the towel.
When you adapt to controls (and you have to cause with the same joystick I drive
MotoGP, MXGP Supercross also) you can actually drive one lap without crashing.
And no I'm not talking about title track itself. That's just impossible without crashing ofc. :D
Also, I really do hope patches can improve the game a lot, so let's just try to be optimistic.
We all need that these days, do we ? :geek:
 
Oct 21, 2014
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I went quite radical with this and I am running the following in the 'static' 1st person cockpit view:

Engine.Camera.HorizontalFov = 2.00;
Engine.Camera.VerticalFov = 1.00;

Works for me.

For what it is for me this game is potentially brilliant. I struggled at first but gave up trying to get my assortment of steering wheels to work in the game. For me, as it stands, TT IOM 2 is most definitely a gamepad game. Which is the complete opposite for me of TT IOM.

I am a tester for Brook LLC and I have tried every possible configuration of adapter settings using the in development Ras1ution steering wheel adapter and the more traditional Brook Super Converters to fine tune the settings of steering wheels on PS4 and I have also done this on pc with my Cronus Max device and with x360ce and Xoutput on pc. I cannot find a 'sweet-spot' in IOM TT 2 using a steering wheel. So Kylotonn do need to work on this as a matter of urgency to adjust and fine tune the 1st person view. They also imo need to address the concerns of steering wheel users.. As everyone concerned about this aspect is saying.

But all that apart TT IOM 2 is very good imo for what it is. A mainstream release.

I ran both TT IOM and TT IOM 2 back to back. And on a properly set-up steering wheel TT IOM is for me still a great game. TT IOM 2 does need some more work to keep people happy in 1st person view.

I also took GP 500 (the original and best Melbourne House game from 1999) round the 'mini' TT IOM course (the Jim Pearson gpl track converted for GP500) and of course GP500 has better feel on the brakes and 'tucks' if you overdo things much more realistically and also on the throttle will step out on the power but tbh on the needle-threading IOM TT course there is not an overwhelmingly drastic disadvantage in overall feel with TT IOM 2. But yes of course it could be made more 'simmy' and more challenging and realistic on the brakes and on the power and crucially given a bit more 'feel' through the physics..all in all though for me TT IOM 1 & 2 are in their own way landmark titles in the mainstream m/c racing game genre. With Bike Sim Experience hopefully waiting in the wings I doubt I will be buying another 'edge taken off the physics by design' Milestone title in the foreseeable future. For me on the Milestone games the physics have been made way too forgiving.. You can achieve very fast lap times I am told on motogp 19 by even using the D-pad..

Good effort I would say by Kylotonn. Although the physics of course could be further fine tuned and improved.

Just my personal opinion of course. It would be a boring world if we all liked the same thing. ;)
 
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Stig Bidstrup

Jarek says " 900 degrees of rotation "
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Hey :)

I have tried adjusting FOV settings in the documents folder . I have gone to extremes .
But i cant see any difference in any view --compared to the original setting ??

And when I go back to the Folder it haven't reset the settings --so its not that
 
Oct 21, 2014
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Hey :)

I have tried adjusting FOV settings in the documents folder . I have gone to extremes .
But i cant see any difference in any view --compared to the original setting ??

And when I go back to the Folder it haven't reset the settings --so its not that
Hey! ;)

Yes you're right about that Stig. I just did a back-to-back 'live' comparison on the same monitor at the same time switching between PS4 via hdmi and pc via a dvi connection. So that will teach me to just do it by eye rather than by what's left of my 'brain'.. I agree there is no difference. lol.

So I guess we all wait for a patch update from Kylotonn after all? ;)


One thing I did do was to dial a steering wheel nicely onto the PS4 version of the game using my CronusMax device. Felt pretty much identical to how I dial in the same steering wheel onto TT IOM (1) on PS4. And it felt perfectly good to me in terms of its feel & input responses, shortcomings of the 1st party view notwithstanding.. My feeling having done this is that IOM TT 2 is a little too tame in its physics when using a wheel. Which is what others are saying I think also..

On a gamepad TT IOM 2 for me does feel more of a challenge and for me therefore is more fun.

Not very scientific but there you go. :mad:
 
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turbo86

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Feb 12, 2009
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Like i said, the one and only time i made this work was by doing this:
Copied the two FoV lines from TT2 settings file, pasted them on the TT1 settings file.
Ran TT1 just to check if it worked and it did. Then i went back to TT2 and the FoV had also changed. I have no idea why it worked but it did.

Give that a go if you have TT1 installed. I figured out what happened after i had uninstalled both so....
 
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Stig Bidstrup

Jarek says " 900 degrees of rotation "
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Sep 7, 2013
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Like i said, the one and only time i made this work was by doing this:
Copied the two FoV lines from TT2 settings file, pasted them on the TT1 settings file.
Ran TT1 just to check if it worked and it did. Then i went back to TT2 and the FoV had also changed. I have no idea why it worked but it did.

Give that a go if you have TT1 installed. I figured out what happened after i had uninstalled both so....
Now you make me think : TT1 must have the same documents folder--one could try and rename TT1 folder as TT2 ---Maybe it was Steam interfering --but that wont happen in off line mode :O_o:
" I was just thinking loud "