This one is on the other extreme. It's on rails. You can corner all day long at 260, and the rear or front won't go anywhere. If you go over a small bump you don't get any warning or lose any traction, you simply fall, boom.A wheel on a bike game is an abomination, Might as well paint your house with a banana.
Back in the day a joystick was a perfect device for a motorcycle game, They then ruined that by putting the riders weight onto the right stick, which makes no damn sense and created crazy physics conundrum which has lead to less realistic behavior and a lowering in quality of games across the board.
As for this game, I tried the first, I've been riding bikes all my life, currently own 5 motorcycles, None of them or any others I've ridden have displayed the characteristics that the bike in game has, So if they have smoothed out the bike I might be interested again.
There is no reason to seesaw all over the road and crash simply from powering out of a corner. hell, In the real world traveling at high speed I've had the back end step out under power while leaning and bought it back into line immediately....
The bike will turn even when the rider isn't even moving at all, and if you want it to turn just a bit, it really does turn like it's a car, AGAIN. The bike actually turns by itself, the rider moving around is just for show. There's no weight transition based on the rider's weight, just the bike's, you can feel it (at least i can). Same as the first one just less obvious. And no instability when braking or coming out of corners. Basically, it's a car AGAIN, just not a rally car. Meaning that it turns the same, it just doesn't lose grip so much.
Personally, i'm done with it. Hell if the TT itch comes back i think i might start playing the first one, just for the extra madness of it.