TT Isle of Man 2 Confirmed For 2020 Release

Isle of Man 2.jpg

A second official Isle of Man TT game is set to launch next year, with TT Isle of Man 2 confirmed during E3 this week.

Once again featuring the fearsome 37-mile Snaefell Mountain Course in all of its crazy glory, Bigben Interactive have confirmed that a sequel to last years surprisingly disappointing but still highly promising TT Isle of Man - Ride on the Edge is under development.

Although obviously a big news story for the publisher and Kylotonn Racing (the development team responsible for creating both games), very little detail about the new release other than the preview image at the head of this article and 'Isle of Man 2' title have been revealed.

What we know at this very early stage is that the developers are looking at a 2020 release window, and if the new game mirrors the original game we can surely expect it to drop on both console and PC once again.

With some very solid graphics and an awesome licence in the form of the official Isle of Man TT event, let us hope that KT Racing and Bigben have learnt their lessons from the original effort and come back stronger for this new game.

TT Isle of Man 2 is expected to release 2020.

Keep an eye out for the upcoming new TT Isle of Man 2 sub forum here at RaceDepartment in the very near future..

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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

gamer19

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Aug 28, 2012
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Yeah... sometimes they hear something from me, sometimes I hear something from them. :rolleyes::D
Great news btw. :geek:
 
Sep 20, 2011
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"Bigben Interactive have confirmed that a sequel to last years surprisingly disappointing but still highly promising TT Isle of Man" what was so disappointing about the game?
 

Ruy Horta

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Feb 17, 2014
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What was disappointing about TT last year?
Maybe it was not perfect, but it is a blast to play with the limitations of a controller.

I certainly am not disappointed by the original.
 

Paul Jeffrey

RaceDepartment Editor-in-Chief
Original poster
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Jun 5, 2009
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What I'm saying about the "surprisingly disappointing" aspect of it is more down to the unfulfilled potential of the game. I expected that, considering the whole focus was the TT, we would have a more joined up experience in terms of the available bikes / classes / riders, a bit of a better thought out and detail structure around the whole excitement of taking part in the TT itself and also the handling characteristics of the bikes. Ok, I'm no biker sadly (the wife won't let me!), and I do struggle to get myself in the right spot to ride a bike game properly, but I've taken my own experiences with the title, added in the comments of folks who know about real bike racing and riding, compared to other bike games and come up with the conclusion the handling model still has a way to go until they can confidently claim they nailed it.

But again, its still promising, and TT 2 could well be the answer to those "disappointments".

I hope so, as it could potentially be a rather awesome game.
 
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ChevyGuy566

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Aug 9, 2013
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I don't see why they needed to make a whole new game unless the physics problems of the first game are so fundamental to the code that it can't be patched. I found a lot of fun to be had in the first game but almost equal amounts of frustration. The way the bike (and eventually the sidecars too) spit you off in ways that defy Earthly physics was incredibly annoying. That's really the only thing I'd like to see fixed.
 

Case_

6000RPM
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Jun 30, 2011
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what was so disappointing about the game?
I'd say everything except the track and graphics in general.

The game was worth getting just for the track, but other than that, it really is/was weak. I wish they would just package the track and offer it separately as a mod for other games ;)
 

RKip455

Attack Life, its going to Kill you Anyway!
Sep 5, 2008
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I don't see why they needed to make a whole new game unless the physics problems of the first game are so fundamental to the code that it can't be patched. I found a lot of fun to be had in the first game but almost equal amounts of frustration. The way the bike (and eventually the sidecars too) spit you off in ways that defy Earthly physics was incredibly annoying. That's really the only thing I'd like to see fixed.
This was my feeling.... just something didn't grab me, I own bikes, MX, Track and Street, and like almost all bike games. But there was nothing for me... may try again.
 

howitzer155mm

250RPM
Oct 14, 2015
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Should have been a part of the Ride series, THAT game is good. Making a game based around one event seems a bit... Lackluster.
 

Tom Blackett

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Aug 9, 2008
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The track was amazing... The rest was very poor imho..... Fingers crossed it will appear in AC one day.. ;)
 

sparkyplug28

25RPM
Dec 18, 2010
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What I'm saying about the "surprisingly disappointing" aspect of it is more down to the unfulfilled potential of the game. I expected that, considering the whole focus was the TT, we would have a more joined up experience in terms of the available bikes / classes / riders, a bit of a better thought out and detail structure around the whole excitement of taking part in the TT itself and also the handling characteristics of the bikes. Ok, I'm no biker sadly (the wife won't let me!), and I do struggle to get myself in the right spot to ride a bike game properly, but I've taken my own experiences with the title, added in the comments of folks who know about real bike racing and riding, compared to other bike games and come up with the conclusion the handling model still has a way to go until they can confidently claim they nailed it.

But again, its still promising, and TT 2 could well be the answer to those "disappointments".

I hope so, as it could potentially be a rather awesome game.
Agreed the physics have a way to go my brother in law used to spanner for Dean Harrison and is a club racer in his own right and he agrees the physics are a long way short
 

Damage Inc

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Nov 22, 2013
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This will have to have WAY better bike physics/behaviour for me to even bother with it. Hopefully they are writing the physics from scratch (hence sequel) and not shoe horning bike physics into car a car physics engine. Meant to have a go at the 1st one again after watching the TT this year, but the awful physics just keep me away. :(
 

Smiggir

10RPM
Aug 21, 2017
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It's scratch made, and it doesn't look so bad in video at least:
http://jrpearson.homestead.com/37MileIOMMCRelease.html
Unfortunately this is not the full course, but a version with straights shortened, the TT game version remains the only one accurate. Edit: OMFG he released the complete one! He managed to finsh it! Can't believe it XD

What was disappointing about TT last year?
Maybe it was not perfect, but it is a blast to play with the limitations of a controller.

I certainly am not disappointed by the original.
As a dedicated motorcyclist, fellow simracer, and casual player of bike games (Milestone saga / Gp Bikes), the physics made by BigBen were utterly garbage at best.

It was absolutely impossible to load the front tire on corner entry because the bike would lose traction in a ridiculos way, the leaning was terrible, and on corner exit there was no way to manage power slides.

The track was pure gold, I never thought it could be replicated on a videogame in a such good way, amazing, but the physic of the bikes were so garbage that I unistalled the game just a moment after I learned 100% the track. Not fun at all, but only frustration.

 
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Alex72

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Jan 28, 2014
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Unfortunately this is not the full course, but a version with straights shortened, the TT game version remains the only one accurate. Edit: OMFG he released the complete one! He managed to finsh it! Can't believe it XD



As a dedicated motorcyclist, fellow simracer, and casual player of bike games (Milestone saga / Gp Bikes), the physics made by BigBen were utterly garbage at best.

It was absolutely impossible to load the front tire on corner entry because the bike would lose traction in a ridiculos way, the leaning was terrible, and on corner exit there was no way to manage power slides.

The track was pure gold, I never thought it could be replicated on a videogame in a such good way, amazing, but the physic of the bikes were so garbage that I unistalled the game just a moment after I learned 100% the track. Not fun at all, but only frustration.

Completely in agreement. I have been on motorbikes enough throughout my life to be dissapointed with the game. The most annoying thing was that it looked so good and some of the greatness was there but it was missing enough to make me uninstall it after a little while. Lets hope they improve it with the second title because it deserves to be better. :)