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Discussion in 'Project CARS' started by koikeeper67, May 7, 2015.
How do I get the helmet cam ... ? just scroll through the camera views
Ok...I got the fov and sense of speed figured out. But now I can't get the car to stop moving when I accelerate or brake in the cockpit cam. I have the world movement up to 100 and the g force movement at 0. The camera doesn't move up and down...just back and forth, and I can't figure out how to get it to quit moving
Edit: solved. I had the minimum speed sensitivity turned to yes...I changed it no and that fixed the issue. The camera is completely static now
Yes, but if you are on triple screen or using an FOV over 85 the helmet overlay will not display. It doesn't scale proper and will automatically disable itself over FOV 85. All of the other Helmet Cam functions work without the overlay (i.e. muffled engine sound, look to apex, cam shake, etc).
@Chadd , I never use speed sensitivity so I'm glad you shut it off.
Yeah for me also no triple screen support is a total deal braker specially if i wanna race online, and not bump into people cant see **** in the side monitors. ill buy when it has that
Its no worse than GSCE. Looks good on my two rigs.
That just means you are not using multimonitor setup in gsce, because that one is gmotor engine abd they have multimon, you are missing out a looot
TBH, when they do add support, most people will likely not be able to use it. Why? The performance cost. It's not going to come for free and anyone not expecting some performance penalty for rendering three separate screens is kidding themselves.
I remember when it was added to iRacing; I was using an Eyefinity setup at the time. I actually couldn't use it for racing as the performance on some of tracks like Spa wasn't useable. I've since updated my system and can handle it just fine but pCARS is already pretty hefty performance-wise so the triple screen rendering is going to increase that load.
I doubt it will be usable for anyone not having a Crossfire or SLI setup with a fairly recent card model.
Exactly right Kyle. Even with horsepower, rendering 3 24" 144Hz monitors sucks.
With my 970 will be just great, like ac is, it will actually run smoother than ac, and honestly id rather turn down some video settings anddget a really good imersion than anything else.
I think most of us who are veteran triple screen'ers are aware of the performance penalty we will have to pay for the separate rendering and are willing to deal with it.
Exactly, very true
I'm running dual 970's myself and I think you are underestimating how much graphic resources pCARS sucks up. I'm actually wondering if my SLI setup will handle it. However, it's all guessing until it's here.
I'm not sure why there is a hit on performance?
1920 x 1080 x 3 = 6220800 pixels
5760 x 1080 = 6220800 pixels
If your GPU's job is to render pixels and the amount of pixels are the same in both setups I don't understand why its harder to render each screen on it's own?
Well. You dont need to worry about it, my 970 runs pcars at ultra very nice, better than ac. With triples its not gonna get a big hit because coding and ****. Not worried even a bit is gonna run it perfect, it's not the old technology like in rfactor with multimonitor. At least in ac it's not, it doesn't tender each monitor separately, it's a software "hack" wich is super awesome.
It doesn't work that way. Your CPU actually takes the biggest brunt of the processing. Most of the work of setting up the scene and running the calcs are done by the CPU rather than the GPU. Once the scene is created, then it's pushed to the GPU for further processing but the heavy lifting is done by the CPU.
Currently, the engine is generating one imagine, managing it and displaying it. If you want to render three screens, you have to take that single image and split it into three. This means you have to maintain three separate images for rendering. While the screen size itself didn't increase, the amount of processing and screen manipulation has by 3...
at least in rfactor 2 the fps difference was basically none, between normal triple and multi monitor, also in AC the same, it doesnt actually render like 3 games in each screen, its one big screen and some software tricks for spanning and ****.