Triple Screen Support, New GT3's, 64 Bit and More Released in New RaceRoom Update

Paul Jeffrey

Premium
RaceRoom Updated.jpg

Sector3 Studios have released the much anticipated new update for RaceRoom Racing Experience, and it contains plenty of goodies to get your hands on...


This new update has been brewing in the background for quite some time over at Sector3 Studios, and with plenty of new features, fixes and content it looks very much like one of the more substantial updates to the RaceRoom Racing Experience game in recent memory.

Now containing a new 64 bit version that should allow much larger grids in offline mode, the long awaited and much needed triple screen support, improved damage and a total reworking of the GT3 car physics to bring all GT3's in line with the latest content releases today, this is one impressive looking new build!

Check out the full change log below:
  • 64-bit executable to allow the game to use more memory
  • First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK )
  • Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
  • Added a bindable key to reset FFB while driving.
  • Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
  • Video settings: Car Reflection Quality on High now draws reflections at full framerate.
  • Added support for Thrustmaster TS-XW Racer wheel
  • Updated Fanatec SDK to v3.2
  • Xbox One controller - changed default keybindings to match the Xbox 360 pads
  • Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
  • Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
  • Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
  • Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
  • Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
  • Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
  • Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
  • Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
  • Fixed an issue where the game could start stuttering when playing long replay files.
  • Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
  • Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
  • Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
  • Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
  • Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
  • Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
  • Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
  • Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
  • Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
  • Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
  • Fixed a label on the HUD during warmup session that was wrongly stating “Position”
  • Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
  • Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
  • Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
  • Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
  • Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
  • Fixed an issue where a white flag warning would show during rolling start procedures
  • Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.
Sound, Physics & AI:
  • AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
  • AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
  • AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
  • AI - Modified the DRS activation logic to allow DRS on all tracks
  • AI - Increased pace of AI in qualifying sessions
  • AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
  • AI - No longer ignoring other cars at the end of race sessions
  • AI - More respect for track limits during rolling start procedures
  • AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
  • Grip level in Practice sessions has been increased.
  • All cars now have reworked gearshift volumes and reverb effects.
  • Fixed a case where gearshift sounds were missing when driving with AI’s.
  • GTR3 Car class - Updated physics and tire model
  • Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
  • Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
  • P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
  • H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
  • Hockenheim - Tweaks to cut track detection
  • Indianapolis - Tweaks to cut track detection
  • Laguna Seca - Tweaks to cut track detection
  • Lausitzring - Tweaks to cut track detection
  • Portimao - Tweaks to cut track detection and some AI speed tweaks.
  • Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
  • RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
  • Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
  • Sonoma Sprint - Fixed a cut track warning in the final turn
Art:
  • All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
  • All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
  • Bentley Continental GT3 - Moved the data display up in the cockpit
  • BMW M235i Racing - Car no longer produces visual backfires
  • BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
  • Formula RaceRoom U.S. - Reduced reflectiveness of the rims
  • KTM X-Bow RR - Car no longer produces visual backfires
  • Spa-Francorchamps - Some optimizations to improve performance on this track.

Curious to see what all the fuss is about with these new GT3 cars and physics? Check out our long test drive and physics developer interview below:

RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.

Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
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Impressed with the new update? What feature do you like the sound of the most? What are your impressions of the new GT3 cars? Let us know in the comments section below!
 
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After the latest hotfix the menu was working again but i have horrible performance with the Rift. Have a GTX 1070 and i can run AC with "true" SS 1.3 (=1,7 in Steam) and most settings on high with 15 AI on stable 90fps. Same for Pcars2 and SS 1.1 and mixed settings (textures high, details medium, particle stuff low), even in rain.
Now i just tried R3E for the first time in VR with AI, and even on vanilla VR settings and in-game graphics preset to low (which looks unacceptable for me) i didn't get above 45fps with the odd hickup, impossible to enjoy that way.
Performance of R3E can't be that bad, can it? Anything i am missing possibly?
Was so looking forward to this update, R3E was my favourite Sim before VR, and now this... :(

Have you taken a look at this guide on how to set up VR in RR? Maybe mess around with the launch commands and use a lower render target.

Other than that, VR in RR is never going to be as good as AC, iR, or Pcars because those are all DX11 games, and RR is still DX9, and getting VR working in DX9 requires a bit of a janky solution. So, performance wont be fantastic to start with. Not to mention RR's old game engine doesnt play very nice with Pascal gpu's to begin with :p
 
Btw I get the best performance of any sims in VR with r3e. You just have to start off with lowering all settings and work your way up. I use ss 2.0 in r3e and some high setting done medium but most on low. Get 90 fps clean o problem with only 75% of my GTX 1070.
 
Last night i was about to purchase the 3 GT3 cars at 3.52 (£4 incl all liveries) a pop, but then found the GT3 pack and clicked on it and i got the 3 cars for 3.97 plus all the liveries!
3 awesome cars for under £4 all in!
Sector 3 these cars are ace, in fact the whole sim is ace, best one out there and i'm quite glad it falls under the radar for a lot of folks its like sim racings best kept secret.
I treat RRE as my own WTCC simulator....the rest of content is a bonus... no one does FWD like Sector 3.
 
Last night i was about to purchase the 3 GT3 cars at 3.52 (£4 incl all liveries) a pop, but then found the GT3 pack and clicked on it and i got the 3 cars for 3.97 plus all the liveries!
3 awesome cars for under £4 all in!
I wonder how you managed that ?
I "own" all content, but if I want these three new GT3 cars, I need to buy them at full price. Can't buy the GT3 pack since I already own it. Looking at your post, you bought the three cars including all (expensive) liveries for the price of one...!? Good for you...
 
Btw I get the best performance of any sims in VR with r3e. You just have to start off with lowering all settings and work your way up. I use ss 2.0 in r3e and some high setting done medium but most on low. Get 90 fps clean o problem with only 75% of my GTX 1070.
Did you try with AI? Before the update i did some hotlapping and had good performance with comparable settings to you as well.
 
I wonder how you managed that ?
I "own" all content, but if I want these three new GT3 cars, I need to buy them at full price. Can't buy the GT3 pack since I already own it. Looking at your post, you bought the three cars including all (expensive) liveries for the price of one...!? Good for you...
Weird. I have all content aswell, but i can buy the 3 new gt3 cars for 4.31 euros (or 432 vrp)
 
Not that this is a fix by any means, but I had started Steam and let it do the update and the download for the new GT3, I then shut Steam down and rebooted computer. Ran Steam again and started R3E, selected 64 bit let game boot, shut game down, shut Steam down and rebooted. Once more but this time entered parameters for triple monitors then fired up the game and everything worked fine. In short when ever their is an update to anything on my PC I go through this process for the related update:cautious::geek::redface: perhaps it works, or more likely its the OCD.;)
 
I am enjoying the update...the old GT3's feel great...AI seems really good too. Can anyone compare the new GT3's to the old ones? Is it worth $5 to upgrade to the new model?
All three of the new cars are excellent. My personal favourite is the Corvette, but the other two are just as good. I'd definitely say snap them up if you have the cash as they're more than worth it. :thumbsup:
 
I am enjoying the update...the old GT3's feel great...AI seems really good too. Can anyone compare the new GT3's to the old ones? Is it worth $5 to upgrade to the new model?
Why not test them yourself? There's a "Test drive" option in the store that lets you drive any car for however long you like on Raceroom Raceway.

Anyway yes, the cars are really good. I'd say the Audi is the "nicest" of the bunch to drive with the most accessible handling, followed by the Corvette that's a bit more difficult to drive (at least for me) but also more fun, and finally the AMG can be kinda difficult to get around corners, it takes a bit of manhandling, but is very fast in the straight line.

Then again, after this update, I think I'm finally starting to like GT3's in R3E in general ;)
 
Public servers are usually pretty bad, especially those running the free content.
However, the organized races at RD and various others like ESR or RRleagues are really good. Since you're a premium member, why don't you drop by some of the club events, they're always entertaining with respectful driving and a challenge for every level of drivers.

As for the more "technical" experience, I personally prefer it to some other sims out there. I thibk the netcode is better, despite the occasional vanishing cars... but I'm not getting the really weird lag effects I get in AC where cars seem to warp a bit when they're close (don't know how to describe it). Overtaking in those conditions in R3E doesn't have that randommness of "will the car suddenly seem to slow down in front of me when I'm following"
 

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