Things I'm still missing in R3E

This is features I really loved about Race 07, and truly hope will be implemented in R3E as well!! (embedded some screenshots from steam)

Customizable single player championships:
http://steamcommunity.com/sharedfiles/filedetails/?id=321019471

Totally wrecked cars on the side of the road:
http://steamcommunity.com/sharedfiles/filedetails/?id=320858310

Flat Tires and other mechanical failures, like engine blowout, aerodynamic and suspension problems:
http://steamcommunity.com/sharedfiles/filedetails/?id=219636493

Dirt, wear and insects on the windshield:
http://steamcommunity.com/sharedfiles/filedetails/?id=321019586

Pitstops:
http://steamcommunity.com/sharedfiles/filedetails/?id=321019530

Weather effects like rain:
http://steamcommunity.com/sharedfiles/filedetails/?id=286247793

Sparks when car chassis touches the road on low cars:
http://steamcommunity.com/sharedfiles/filedetails/?id=321019502


Those features along with some fine tuning and more tracks / cars like:
Nordschleife
Knutstorp
Circuit Dijon-Prenois
Road America
Brands Hatch
Magny-Cours
Chayka
Road Atlanta
/
1970 Chevrolet Camaro
1971 Opel Commodore GS 3001
Ford Capri RS
Escort RS
And maybe an STCC pack. ;)

Then this will be everything I want of a racing game!!
No need for anything else, and I will most certainly stop my subscription with iRacing.
 
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I don't know why, but I have a soft spot for the old Montjuic Park Track... but I guess I'll never see that outside of rfactor 1.

But I literally would rip my heart out for a Group C package, that's for sure.
 
I don't think those features will be forgotten. They just can't be.
The question is when they will be implemented.

I would like to see this before the release of tons of new cars.

I'm with you on this, and I really hope it will be implemented!

That they added single and multiplayer the last patch, and adding different time of day with some other features to the next indicates that they are on the right track!

I can understand that they want to put out more content to secure a steady income.
But we already have a great deal of content.

They could make smaller content updates with only some extra car, or different liveries for classes with few cars in them on following patches.
And instead really focus on those key features that will make R3E stand out among the other sims!
I also think this would reverse negative minded, and draw new players to the game.
 
They should include possibility to do car-specific control settings, just like in iRacing. Now you can't have separate assigned controls when some car needs ie. paddle shifters and other stick. You have to change assignments every time before driving. Then they still haven't solved double shift problem with some seq.shifters.

And there really should be possiblity to use DTM cars on other than just DTM-track also, it's stupid that I can't hotlap ie Laguna with DTM cars.
 
They should include possibility to do car-specific control settings, just like in iRacing. Now you can't have separate assigned controls when some car needs ie. paddle shifters and other stick. You have to change assignments every time before driving. Then they still haven't solved double shift problem with some seq.shifters.

And there really should be possiblity to use DTM cars on other than just DTM-track also, it's stupid that I can't hotlap ie Laguna with DTM cars.

I haven't noticed any double shifting other than in the damage model.

Had been nice if some customization saves on that specific car.
For my part it's the field of view, I use different fov setting for almost every car.
And if you go straight into a multiplayer race with wrong fov, you are pretty much toast..

Like James said, it's a license thing with DTM.
Thats why you can't use DTM content in R3E and vise versa.
 
Hopefully someone make some kind of mod which frees DTM's to other tracks too.

About those dshits, many ppl who have Frex Shift+ sequental has that problem. Problem in RRE is that you can't adjust values from .plr-file. like you can in rF/rF2/GSC etc:

Repeat Shifts="4" // 0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed

In those sims you can change value there, 4 seem to be perfect setting for me. But in this I can't adjust this cause plr is crypted. Of course if someone tell me how to decrypt plr situation would be different.
 
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