W.I.P of course
Yeah that's a bit too much, the body itself (all metal parts) should be around 50k as a reference, there's really no need for anything more unless it has some complicated shapes, which is not the case. Take a look at my 993, that's 64k including some plastic trim pieces and door sills, if not the body alone it's 48k.
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When you're doing the panel gaps make sure they look like this:
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And not this, which is what it seems right now:
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You forgot the most important (and fun) part, the easter eggsThanks for the kind words. I like to add small details like litter bins, benches, bus shelters, road signs, etc because even though they don't jump out of the screen at you and make you think "Oh look, a bench! ", I think you possibly notice when they aren't there. Then it's just grass, hedges and trees for 26km it can get a little wearing on your eyes, but to occasionally see a Unimog out of the corner of your eye, or an old oil drum in the long grass... I just think it's fun Plus, they can help with track-learning on a longish track like Fonteny. I'll stop adding details when I run out of space on my 'TSO' texture, which is about 80% full at the moment.
My to-do list is getting shorter by the day, too, which is a relief. It's now pretty much this (unless I think of more stuff to add):
residents' cars next to houses (I need to make these first)
white lines to edge of the road (as mesh, not part of the road texture)
skid marks in braking zones
leaf litter under trees
rubber debris on long corners
replace some of the side road barriers with oil drums / hay bales
Then there's just the object optimisation, world details to set up, possibly add a lighting config file for the CSP (but I don't use night so I might not bother). Should be done by Christmas