Are the Kunos tires tweaked on a per car basis - even for tires that are the SAME size and compound as others?
Here is the question rephrased in even simpler terms for you:
If we have 2 cars - a Porsche 911 Coupe and a Porsche 911 Cabrio that use IDENTICAL tires/wheels in real life (weight and gearing and engine power might not be the same), would YOU expect to be able to use the SAME tire file for both cars or would YOU expect that the tires would need to be tweaked for each car - even though they use IDENTICAL tires in real life?
Simple question here fella, try answer it please.
Does the answer scare people? Is that why there is such angry push back to the question?
I used the Kunos C7 tire file to represent C7 tires on a C5 and have been ATTACKED for trying to do so.
Does the answer scare people? Is that why there is such angry push back to the question?
So now the tires need tweaking because Kunos has bad chassis data and that is forgivable? But God forbid I might have bad data.I don't need to give you an answer, there are already different cars in game sharing same tyres, like some GT3 cars.
But your dilemma starts with this:
"using what I assume to be GM provided suspension geometry"
And as you don't know if they use real geometries and stuff, your whole discussion becomes useless.
What is seriously scary is your lack of reading comprehension. You ask stuff, you are being replied, but you keep asking the same thing again and again.
So does that mean the GT3 cars also share some physics and that they are not unique?GT3 cars in AC share same tires.
Even if we assume I did use incorrect data, why should that even matter if sharing tire data files is an acceptable practice?What you can't seem to grasp is that you probably used incorrect or partial data in acd file for your mod.
I am not stuck with anything - I figured out that the cars need ot be massaged to feel right - and when I made that revelation public you all went out of your ways to attack ( and continue to attack).This is modding forum if you are stuck at problem there are people here that could have helped you instead you wasted their time <snip>
The car did not behave the way a C5 would with C7 wheel/tires until I massaged the car with out of normal range camber settings.Ok, after you ported (without changing any numbers, just straight port) the Kunos corvette C7 tyres to your C5 mod, what happened?
Are you Kunos?
Simple Yes or No answer will suffice.
What is your obsession with "manufacturer' tire data any way? It doesn't matter where the data is sourced from.
The question is the same and very simple.
If the tire data is NOT massaged then it should be able to be used AS IS with any other car to represent tires of the SAME size and compound.
If not then the game engines is fundamentally flawed.
If you CANNOT use the SAME data to represent the SAME tire then how can ANY OTHER attribute be taken seriously?
If you are CHANGING tire data to match each car then SOMETHING must NOT be represented correctly.
This is not rocket science, it is simple reality.
And as I conceded previously, if the reality is that every car is uniquely massaged for in-game feel, then so be it - that is fine, just don't pretend this is a proper simulator that can use appropriate input data then.
I wonder if each of the Porsche's in the DLC has been "uniquely tweaked" for feel?
So it means instead of using your real data from tyres you have in your real car to simulate in the game, you're taking tyres made for another car. And in case your real C5 is using c7 tyres, how do you know those c7 tyres you own are the same kunos simulated? It seems it wasn't.The car did not behave the way a C5 would with C7 wheel/tires until I massaged the car with out of normal range camber settings.
But I now know what I should have done was tweak the tires to compensate for this - in other words, just keep tweaking the files till the car feels right.
"Modding by trial and error". . You know, like the Chinese space program. LOL
So now the tires need tweaking because Kunos has bad chassis data and that is forgivable? But God forbid I might have bad data.
Double standard much?
And as for GT3 cars sharing tires - why did I get attacked for even suggesting this as an option while testing or developing a mod?
I know what a C5 Z06 feels like with series spec series race tires - I once ran a weekend with take off tires from a buddies race car. With that in mind, I should be able to use the GT3 tires in AC for testing purposes right?
Meh, who cares really - I don't. I have shared what I shared and it was poorly received by the disciples of AC.
So does that mean the GT3 cars also share some physics and that they are not unique?
I do believe when I suggested that this should be possible (taking tires unedited from 1 car to another to simulate swapping LIKE tires) I was called a fool and idiot, incompetent, stupid, lacking basic reading comprehension, ignorant of what it takes to make be a true modder etc.
Now that we have that out of the way - that is IS possible and permitted to share tire data files DIRECTLY with other cars, but only if you are in the inner elite circle of "true modders" - anyone else that tries this is a lazy incompetent.
What?! Some people are animals. Is your car okay?Yet its ok to be called ignorant, stupid, arrogant by other posters. Have my real life car and driving insulted.
A single value to represent all the above?The tire files in general will be fine from car to car; there is one value that would need to be tweaked to reflect the individual car though - rotational inertia. It's a single value representing all the unsprung weight - tire, wheel, axle, brake disc - so in order to most accurately represent the car, you do have to adjust it to reflect the real measurement of the entire set of inertias.
At this stage, what difference does it make?I still don't know what you mean by higher camber giving you a more realistic feel... is there more lateral grip? Less? Faster load transfer? Slower? Something else?
Say what? They have an officially licenses GM car and I should be telling them they got the tires wrong?Anyway, just to be clear, it's quite possible Kunos's C7 tire files are not correct for a PSS ZP tire. But if they aren't, it'd be better to tell them what's wrong with the data than to immediately jump to "the chassis simulation is wrong"
Funny guy - except I was banned for a week for supposedly attacking someone in violation of ToS.What?! Some people are animals. Is your car okay?
No, because you are spewing nonsense....such as:Why, because my question is valid and you have no proper answer?
Hey, don't feel bad that you have had to tweak all you cars for "to feel right" - embrace the reality.
Because that is all rotational inertia actually is...one value... The inertia of each part is additive, so the physical properties of real life and AC ultimately leave you with a singular value. That's how physics work. You're showing a complete lack of knowledge of them.A single value to represent all the above?
Seems like a huge compromise right there.
Why not make allowances for unique values for each?
Oh thats right, just tweak till it feels right.
And then you make ridiculous assumptions such as this one...Jumping from the existence of a 2d texture to the conclusion that because of it, they must have gotten Hankook tire data, is absurd.Or is the car not licensed after all, as in game they use Hankook tire textures which suggests they have a some generic Hankook tire data and have fudged all the numbers for all the cars.