I'll be on this evening if anyone wants to run some laps. I'm going to jump start my career (Ford) and run some laps at different places. Probably try some of my old setups to see how they translate into the game and adjust from there.[/QUOTE
Michael, it looks like the damage model and car physics follow each user, as the options menu suggests, rather than being controlled by the lobby host. Have you been able to test this? I'll be on in a couple if hours.
I think the racing in general looks very promising, but 40 might be a stretch.
That's in simulation, I take it. Does "normal" feel any better? I'm not sure it would help, but you can affect the wheel weight and the sensitivity of the wheel with the manual (Thrustmaster) adjustment on the wheel. Not sure what your DoR is, but playing with that...does it make it more catch-able? If not that, then press up or down-shift then Mode simultaneously to adjust the steering sensitivity manually. Four blinks should be the least sensitive. One the most. Maybe that would buy you more feel.Not overly impressed with it. AI is atrocious in career mode. You can't practice without the AI running over you. The car doesn't have a good feel. NTGIL had a better feel than this game. Brake and throttle sensitivity have been put to the lowest setting and the car even with 70% front brake bias wants to spin if you even put more than a small bit of pressure on the pedal. I've tried all the normal avenues to adjust that out of the car but it really doesn't seem to help. In the Dev Diary they said they wanted a heavy car, well they accomplished that. It feels like I'm driving a Mack Truck. Now With that said I've only driven Career mode, and perhaps the flying Brick is what an underfunded team is supposed to feel like.