What things could cause your mod car to not load in game and NOT give out errors in the logs? Making it frustratingly undetectable and diagnosis of such very difficult for a novice modder?
plenty of thingsWhat things could cause your mod car to not load in game and NOT give out errors in the logs? Making it frustratingly undetectable and diagnosis of such very difficult for a novice modder?
ah yeah you need basic dummies with correct hierarchy! Otherwise the game most likely won't load!Ahh! That's a list!
The specific problem, in more detail, I'm having, if anyone somehow has time lying around to solve a cute mystery case... https://www.racedepartment.com/threads/basics-of-getting-your-mod-car-in-game.158568/
My car doesn't have suspension dummies, so that I think is all it needs to load in the showroom. It will load in one of the CM showrooms and the Ks Editor.
you don't need them allI think my current hierarchy is 90% ok. boy am I going to be fuming if it was the 10% that caused it lol. computers. hahaha. Yes a great thing to know there's an example car right in the game files! There's a lot of dummies on the kunos formula k! Do I need all of them if anyone knows? Or just some?
or you uncheck the apply modifiers checkbox in the fbx export settings. But if you do that you'll also not have mirrored mesh displayed correctly and other features like Edge Split
As a final lesson learned from my questions a few pages back, if you have any modifiers attached to an object in Blender, regardless of whether it's visible in viewport or render, it will get exported with the setting you have to the FBX. Only after removing the modifier altogether did my model come out without any of the mod transformation (in my case subdivision).
Maybe helps the Blender users.
or you uncheck the apply modifiers checkbox in the fbx export settings. But if you do that you'll also not have mirrored mesh displayed correctly and other features like Edge Split
Ah apparently it acts like a spool so I might have it right, I'm not sure. I think I have 1.00 1.00 and 990000 or so for preload, can't remember exactly as I'm at work.Does anyone know what power, coast and preload settings I should use for a Detroit "No-Spin" rear ratcheting differential?
Thanks Stereo, I'm not really a modder so kind of clueless. Just a personal project. When you say low preload do you mean something like 1? Thanks very much for the help99 99 and minimal preload sounds about right to me, it's not super clear from their website how it works. It sounds like it unlocks when there's no torque being applied and iirc AC simulates a 100% 100% diff as purely spool, wheels can't turn at different speeds.
for some reason there is a German wiki article about it describing a Eaton No-Spin differential as a diff for heavy machinery that locks 100% in a straight line but unlocks the outside wheel from power delivery in a corner... is that the same thing you ask for? No idea what car you are building99 99 and minimal preload sounds about right to me, it's not super clear from their website how it works. It sounds like it unlocks when there's no torque being applied and iirc AC simulates a 100% 100% diff as purely spool, wheels can't turn at different speeds.
I'm just tinkering with an existing mod. I really wanted a Group 2 muscle car to race with the GTA so I'm modifying the 302R Mustang to race privately with a buddy. I have a homologation paper for a 1969 302 and I saw this which suggests a Detroit Autolocker.for some reason there is a German wiki article about it describing a Eaton No-Spin differential as a diff for heavy machinery that locks 100% in a straight line but unlocks the outside wheel from power delivery in a corner... is that the same thing you ask for? No idea what car you are building
Yeah that sounds similar, when I googled Detroit Autolocker there was mention of lorries :Ofor some reason there is a German wiki article about it describing a Eaton No-Spin differential as a diff for heavy machinery that locks 100% in a straight line but unlocks the outside wheel from power delivery in a corner... is that the same thing you ask for? No idea what car you are building