Textures Problem - please help.

Hi everyone!

I was just making a few basic rumble strip textures but when I load rfactor they are all grayed-out and have black lines on them. They look fine in BTB Pro. So - what did i do?

-I made the textures in GIMP (like Photoshop but free) and saved them as a dds using the dds plugin.

-I imported them into BTB via xpacker (along with a few objects - but that can't be the problem, can it?) and put them under the 'materials' section.

-Did a bit of tweaking - rf material name etc.

-Made a basic "test track" in BTB.

-Exported to rfactor.

Did I do something wrong?

FM96

BTW Check pics to see problem. I have 1 of BTB and a few of rfactor.
 

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I've never had that problem, but I do use gimp, so here are the settings I'd use for saving a kerb texture:
Compression: DXT1
Generate mipmaps: True
Advanced: Mipmap filter: Nearest (helps when the texture can be seen from afar).

Does your material use bump and/or specular maps? Are they scaled differently to the diffuse map? I can't think of anything else - perhaps you could provide more info?
 
I A lot of this stuff bamboozles me (bit of a noob)
Would you like me to zip and pm you the track pictured (it's only small - unzipped it's less than 4.5 mb in rfactor).

I could also pm you the actual project (i.e. before exporting).

BTW, texture details are set to full, however as i only use a laptop a few things i find 'less important' are set to 'medium'. see attached pic. also, in rf config i am set to dx9
 
Nevermind - i figured it out. Except that i don't know what fixed it!?!?!?!?

What would be more likely:

1. I used R Soul's dds export settings (it took me awhile to realise that there was an advanced tab in gimp)

2. My textures weren't square. They were 128x256 and i assumed that was ok as both were powers of 2. I changed them to a 256x256 square and now they work!

Does anyone know which of these is more likely? (so i know in the future)

Thx for all of your help!

FM96
 

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