I have a big problem. terrain buildig have one big problem, therefor i make a picture:
yellow: Thats what i want
blue: automatic building by panels, locking good
red: i add after using "add by panels" using "pull edges". choosing vertex is not easy, selected vertex will unselect when i change to "move", i can´t move more than one vertex. The handling is difficult. For correction ok, for add fast new polygone row it takes to much time.
orange: the biggest problem, after add (without panels) at curve the polygones not following the direction of roadmesh. For a track with many curves it will takes to much time to use the correction for every curve separately.
I didn´t found another way (?). Have anyone a solve for me with actual possibilities?
I think the best solve is to integreate more than 4 automatic panels. Easy and fast. With drag n drop adding i can stop adding befor hairpins (and built there by other function). I don´t see any other problem.
Is it possible to add 14 panels instead 4?
Lamda
yellow: Thats what i want
blue: automatic building by panels, locking good
red: i add after using "add by panels" using "pull edges". choosing vertex is not easy, selected vertex will unselect when i change to "move", i can´t move more than one vertex. The handling is difficult. For correction ok, for add fast new polygone row it takes to much time.
orange: the biggest problem, after add (without panels) at curve the polygones not following the direction of roadmesh. For a track with many curves it will takes to much time to use the correction for every curve separately.
I didn´t found another way (?). Have anyone a solve for me with actual possibilities?
I think the best solve is to integreate more than 4 automatic panels. Easy and fast. With drag n drop adding i can stop adding befor hairpins (and built there by other function). I don´t see any other problem.
Is it possible to add 14 panels instead 4?
Lamda