Templates and Painting Instructions

By the way is it okay if I name the number 49 as 49T and 49F? It's kinda confusing when there's two 49's.
 
In the 2012 mod download topic I saw that my templates were rejected because of the wrong size, but I used the template files I've downloaded from this forum. What should be the right size and how do I save it like that? I don't exactly know where I went wrong, 'cause this was the first template I've ever made
 
1.3- Keep the original file resolution (from the ingame files)

You should check out the files of the example teams included in the Mod. The templates have a resolution of 2048x2048, but the files ingame should be 1024x1024 to save performance.
 
In my opinion, there are a few problems with some of the current included cars in the mod:

1- AT Racing uses completely different skins between its driver 1 and driver 2 and that way it will be confusing for the broadcast to know they are from the same team. I think team identity is lost this way.
2- GT Omega is using the number 1 in their WT car but they should use the number 0 instead, because the number 1 should be reserved to the champion driver only.
3- Flying Finns car is too bright, probably because of wrong alpha channel.

That's just my opinion.
 
In my opinion, there are a few problems with some of the current included cars in the mod:

1- AT Racing uses completely different skins between its driver 1 and driver 2 and that way it will be confusing for the broadcast to know they are from the same team. I think team identity is lost this way.
2- GT Omega is using the number 1 in their WT car but they should use the number 0 instead, because the number 1 should be reserved to the champion driver only.
3- Flying Finns car is too bright, probably because of wrong alpha channel.

That's just my opinion.

I agree with your points, the teams have been contacted and asked to change it.
 

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