Talk 'n' Drive: Alfa Romeo Giulia TZ - Assetto Corsa

Paul Jeffrey

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Assetto Corsa - Alfa Romeo Giulia TZ 4.jpg Assetto Corsa - Alfa Romeo Giulia TZ.jpg Assetto Corsa - Alfa Romeo Giulia TZ 2.jpg Assetto Corsa - Alfa Romeo Giulia TZ 6.jpg Assetto Corsa - Alfa Romeo Giulia TZ 7.jpg Assetto Corsa - Alfa Romeo Giulia TZ 8.jpg
@BrianB has created something wonderful.. give a warm welcome to the exceptional Alfa Romeo Giulia TZ mod for Assetto Corsa...

Unbelievably this is the very first mod for Assetto Corsa from Brian, and I'm sure you will very quickly agree the detail, thought and attention lavished on one of the most beautiful cars ever produced by Alfa Romeo is a very welcome addition to the simulation, and an incredible debut in the modding scene from @BrianB

You can download the wonderful Alfa Romeo Giulia TZ V1.00 HERE.

Assetto Corsa - Alfa Romeo Giulia TZ 3.jpg


Now I've said this once already, but it really is worth repeating once again. This is the very first released mod from @BrianB, making the quality and experience behind the wheel all that more impressive for it. With such a beautiful, and mercifully historic car now available to download for Assetto Corsa, we took the chance to have a chat with Brian to get some idea as to the motivation and level of work that goes into creating such a mod.

I've wanted to create mods and release something since the game was in early access. We own a car which, afaik, has never been in any game before, so I wanted to do it myself. This got me into learning 3D modelling. This actually was around the same time Gary started with his Transit.

So for a year or two I practiced making 3D models and getting them in game, but it never really went further then a basic shell with the physics from a different car.


(Then) Just over a year ago someone appeared in the modding section here with a model of the Alfa TZ, asking if anyone would like to put it in game. A couple of days went past without anyone offering help, so I saw the opportunity to finally create something that might actually get to a release, and offered to do it - Be aware that it can be an incredible time sink, and it's easy to lose motivation if you don't know a lot about it. I actually had a couple of moments where I didn't touch the car for weeks. But I kept coming back to it because I really wanted to release it. So it's a matter of pressing on and not giving up.

Plenty of modders in the community are also happy to help out. The 'dumb questions' thread in the modding section here was very useful to me for example :roflmao:

What I think also helped is that I offered to get the car in game for someone else. Because of it I knew at least someone was eagerly awaiting the car and I felt some sort of obligation to finish it. Creating a WIP thread and occasionally posting progress also helps, because getting kind feedback from the community also gave me motivation boosts.


For me it has been a lot of fun, however if I was to be the main highlight I'd have to say getting it in game, seeing it improving, learning something new and applying it to improve the looks of something. All these thing made me very happy through the build. And although not part of the build, all the positive feedback after release is amazing as well.

The most challenging for me personally was all the texture work. I feel like I'm still barely scratching the surface of what's possible in photoshop and other texture tools. And to be honest, there are plenty of textures of which I still feel like they can be much better. For example the tires, most of the interior, and the damage.


I think it could have been released a month or two ago already, but it would have lacked things like damage and animations. And I wanted the initial release to have everything, so I kept going until I felt like it had everything that was required.

It started with wanting to make a car we own which has never been in any game before, but it was looking unlikely that it would get anywhere. So when I got the opportunity to work on something that could actually get released I went for it because I loved the idea of releasing something.

Finally, if I may, I would like to thank everyone for the kind words and amazing reviews. Reading them really makes me happy. And of course also thanks for some of the constructive criticism. I've already got a small list of things to take a look at or update, which hopefully won't take too long...

Assetto Corsa - Alfa Romeo Giulia TZ 5.jpg


Available to download HERE, the Alfa Romeo Giulia TZ is an incredible little classic car and one that is sure to be a pleasing addition to anyone interested in historic content for Assetto Corsa. Born of a desire to learn modding and carried through the often difficult process by the support and encouragement of the excellent Assetto Corsa modding community, this car and project really is an incredible good news story for AC modding, and well worth the time to download and try for yourself. Having already seen some very positive reactions from the community, the Alfa Romeo Giulia TZ is something that @BrianB and all involved with the project should be rightfully proud about... bravo!

Please, if you download a mod here at RaceDepartment, spare a thought for the modders who put in such incredible work for us to enjoy. Leave a comment and rating for the mod, and let those responsible for continuing to bring us such entertainment know how you feel about their work.

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Share your thoughts on the mod below!
 
Hmm strange. No one else has reported that it didn't work. Just dropping the cars folder in your content folder should do it. You can ignore the skin templates folder.
Otherwise try content manager like Gary said. I tested it with CM and it worked fine, so if that also goes wrong maybe try downloading again.

It's especially strange in that I did a three or four other cars at the same time with no problem.

I did try CM ... no help AND I deleted all the old file and re-down loaded new ... same-same.

It's got to be something here and not your file. I'll finish my coffee and have another go this am, I'm sure it will load just fine.

Can't wait to try it against the Porsche.

... but since I have you on the phone ... GREAT car!:thumbsup: Thank You very much! I hope you will do more of this sort of thing. (OSCA? Lotus?) I know vintage types aren't everybody's cup of tea ... I love them until death. AC is a BIG sim ... there's room for EVERYBODY!
 
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Great job Brian! Well done.

Now I understand that peoples on other forums asked me questions if I made a Alfa mod for AC. Huh? They already had their doubt and they were right ;) All kudos to the real @BrianB

We have another BrianB(osch) also from the Netherlands
 
Got it to load up. It took two more tries. I have over 300 cars in the stable ... but every once in a while I get something that just won't load. Don't know why. RUNS GREAT!!!

But I have a question ... No adjustment for the camber in the front? Some cars don't have any provision for it ... like the MGB. As far as I can see the chassis diagrams I downloaded show the various front arms as being threaded with stop nuts on the end. I erased the swaybar and etc. on the right front and added arrows for clarity. Obviously, the rod towards the front of the car would adjust caster angle, while the one to the rear adjusts camber.

TZ Front End.jpg

The rear suspension may not be adjustable for camber. I see a coil over strut with a fork at the bottom for the axle half-shaft to pass through. This is not unusual.

Alfa TZ 1 chassis.jpg


You can see the rear coil over better in this diagram:

alfa-romeo-tz1-cutaway.jpg



Also, given the build date of this car, I would think it was equipped with Koni Adjustable shocks ... but I'm not sure. Still looking for this.
 
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This Alfa did quite a bit of endurance racing on both sides of the Atlantic in the middle. It competed in the 1960's in the GT 1.6 class. It's direct competition was the Porsche 356, the Sunbeam Alpine, the Osca 1600, the Lotus Elan among others. Of these, only the Porsche is available in AC, to the best of my knowledge.

I often wondered why we don't have more vintage racers like this in AC. Lotus seems to be especially overlooked; the Elan and Europa would be fine additions. I'd love to see the OSCA's, but they aren't very widely known.

I'd love to give it a try, but I can't get my copy to load ... something goes awry in the extraction process and I only get parts of the files. I've tried a several times/several ways since it's been posted with no success. It's on my list of stuff to do today.
In AC the Stradale version is much closer to the 356A than the race TZ. I did a quick Feldbergring hotlap test in each at 95% grip and the Porsche did a 5:24.x and the Giulia TZ Stradale did a 5:33.x the race TZ is doing laps in the low 4:40's. At circuits that are a bit slower the 595SS S2, Giulia TZ Stradale & 356A Carrera GT might make a nice little grid :thumbsup:
 
@Ted Duncan Jr TZ was produced in so low volume that there were differences between them and it's not clear when they started using adjustable arms.
I have a book, the one where your diagrams come by I think :) , that tells that the last chassis were directly transformed to TZ2 and they changed more or less the front suspension in the same time...
I decided to make it fixed for now so that when and if we'll make the TZ2 I can add it as another difference between them.
 
Super!!! Great Mod, it could easily be one of the Kunos DLC's. Looks good, perfect, sounds good, perfect, it is really good to drive, perfect. It's not so fast, but fun, one of the best slow motion cars in AC!!! Pure satisfaction :)
 

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