The result will be different, and your textures must comprise many transitions because blending, even if used in original RBR, cannot be implemented yet.
Ok than i belive, you know the work after btb.....
We never want release a only BTB track, so we used dummy textures for BTB, quick and dirty....
It would be good to make a better bridge 3dsmax to btb (import 3dsmax meshes as driveable ground in BTB) but i know there some differnces for texture and physics. Maybe my wish is impossible...
One think is important, you must thinking about before you start a project if you want to get only BTB track or native RBR track or both (or Rfactor too).
most of the tracks, wich seen here will not able to convert to native RBR file form (it´s possible but the work for convertig is much more as make new)
Andrea know what i mean
I hope it will possible to convert your track and you want do it.
Lamda