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Tracks Sveg, Sweden

Discussion in 'Assetto Corsa Modding Discussions' started by LeonS, Oct 12, 2017.

  1. LilSki

    LilSki
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    Sadly no KSLAYER does not work using the KSTREE naming. I just tested it to make sure and indeed it does not work. Given that the naming is stripped and the object gets put into blocktransform it loses the kslayer tag.
     
  2. LeonS

    LeonS

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    Hmm I'll have around 30-40k trees on my track in the end. Would have loved to still make it accessible to low-end GPU users... any ideas?
     
  3. LilSki

    LilSki
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    That is a ton of trees. I would think there has to be a way to utilize some tree walls even with your tall trees to get that number down. Or maybe only the first few rows use the KSTREE naming and the rest could be single object and treat them like "grass"?
     
  4. LeonS

    LeonS

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    I just realized I might not really need the cut line in my trees with the method outlined above, so that would already save me half the polys.

    I dont think its a good idea to have a full first row of trees that is always on, and then sort of a gap until reaching the tree wall for the lower spec'd users.

    I guess AC wasn't made with a lot of forest in mind ;)
     
  5. LilSki

    LilSki
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    It is all a game of compromise. Lower end machines get a less than ideal experience. That is just how it is. But in the end it is up to you. I would recommend making the trees that are further back not have shadows. That can kill frames. Only the first few rows usually need shadows enabled.
     
  6. LeonS

    LeonS

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    I don't have all that many rows of trees... it's maybe 4m until reaching the wall. The problem is that it's pine trees that don't exactly excel at covering up the walls, so I just need a lot of them. but I'll see how low I can go with the numbers.
     
  7. Stereo

    Stereo

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    Can't you make the KSLAYER object be a parent of the trees? I think when a parent gets hidden its children all go too.
     
  8. LilSki

    LilSki
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    No that screws up the blocktransform process.
     
  9. LilSki

    LilSki
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    Don't forget about these types of tree walls. Again I know its a different type of tree but There may be something you can do with it.

    Screenshot_ks_mclaren_650_gt3_bridgehampton_26-10-117-9-51-49.jpg

    From above.
    Screenshot_ks_mclaren_650_gt3_bridgehampton_26-10-117-9-51-57.jpg
     
  10. LeonS

    LeonS

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    hehe, I think in terms of treewalls the track is pretty much optimized already...

    treewalls.JPG treewalls2.JPG treewalls3.JPG treewalls4.JPG treewalls5.JPG treewalls6.JPG
     
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  11. ltcars

    ltcars

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    Can you show some sort of track map image? I have no idea what sort of track this is
     
  12. LilSki

    LilSki
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    Last edited: Oct 31, 2017
  13. ltcars

    ltcars

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  14. AccAkut

    AccAkut

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    Bildschirmfoto 2014-12-29 um 23.43.34.jpg
     
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  15. LeonS

    LeonS

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    The bunny shape is by accident.
     
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  16. LeonS

    LeonS

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    Ok so I'm playing around with the "noon shadows" for the trees and got them to work, but only if the shadow object and the tree are two separate objects. Something just goes wrong when I join them to one object.

    2nd question: I think the noon shadow texture might not even be necessary after all, since the place is so far north that the sun is never straight above the scene, but always at an angle large enough to get rid of that necessity. How do I dial that in? I want the sun to go up and down in the right place.

    @LilSki ? Halp? :)
     
    Last edited: Nov 1, 2017
  17. LeonS

    LeonS

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    just for kicks a new screenshot. I'm still working on the trees looks, but getting close to finishing the experimental work. then I can finally plant more :)

    __33.jpg
     
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  18. LeonS

    LeonS

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    ok, I'm happy with the look of the trees now:
    __34.jpg __35.jpg __36.jpg __37.jpg

    this density is gonna result in 20-25k trees (of 6 faces / 12 polys each) for the whole track I believe.
     
    Last edited: Nov 1, 2017
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  19. LilSki

    LilSki
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  20. LeonS

    LeonS

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    Yea I should probably uninstall...

    But can you tell me how I can adjust the path of the sun?