Yes, I understand why you think that. However, when I reduced the brightness on off the track kn5 but not the 3d_grass kn5, the flat surface under the 3d grass was visibly darker. By now I darkened the grass as well, and now it's all on a matching level again, just too bright. Note how the sky is also way too bright in the in-game screenshot, hinting towards a too bright overall setting, instead of just the track bring set up too bright.Exposure setting does nothing as long as you are using the natural filter as it is fixed on that filter (which is the reason you should be using that filter). I have a feeling you still have the same materials/shaders assigned in another kn5 so even though you are changing the settings to the main kn5 it is still using the values from the other kn5 causing everything to stay bright.
He is using the natural filter.The difference of exposure in editor is really annoying when modeling cars. As I like to check how car looks from close and far distance, with small and big fov... Sometimes it is very hard to judge if the shader is too bright or too dark without checking in game. Object can look perfect, but after getting very close to it it might become much much darker.
Never been bothered by this issue when working with tracks for some reason...
He hasn't answered what graphics filter he is using in game. That seems like graphics filter to me.
Glad you solved itGuys, problem solved. Exposure was actually set to 200% for some reason, and I don't know why. Where's that number saved? Cause I'm almost certain I didn't set this up after my last reinstall of AC. I feel slightly stupid now and will humbly get back to work on improving the look of the track now.
I might be back with screenshots later tonight. Just FYI, tree shadows are back
I told youGuys, problem solved. Exposure was actually set to 200% for some reason, and I don't know why. Where's that number saved? Cause I'm almost certain I didn't set this up after my last reinstall of AC. I feel slightly stupid now and will humbly get back to work on improving the look of the track now.
I might be back with screenshots later tonight. Just FYI, tree shadows are back
Not quite. Give me like two-three more days to bring all the elements that are currently there to a visually pleasing look, and then you can test it. We can talk about cameras. Have you done this before and is there a video of the cameras on youtube?So is it ready for bets test? I could help with some cameras if you want
One set of replay cameras are already in place, that's why I'm asking. It may not be the most advanced set of cameras ever, but if I put in another one it needs to match the quality. I don't wanna say no just yet, but it's not absolutely necessary.Cameras really are quite simple, if you would prefer to keep your track all 'in house'.
before beta release:
- put in new drainage
- add missing power lines
- add road signs
- fix trees
- redo rural road paint
- redo grid paint
after beta release:
- overhaul pit entry & exit lights, add rails, tires, etc.
- redo grass on track
- build flag waver stand
- add grass & stuff off-track
- finish surrounding landscape
- add more ads
- add skid marks