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Supra Aasbo Test Build

Discussion in 'Other Racing Games' started by smr597, Sep 6, 2019.

  1. smr597


    Hi folks!
    I recently finished a lightweight semi-realistic vehicle physics component. Now I have been working on vehicle physics for over 10 years and my first journey started from racer.nl. Time has passed, after multiple experiments, I have a test build that should be stable enough for some public testing. The physics is aimed to be a cross between GTA IV and Forza. I would like to hear your feedback on the build.

    About the build.
    It's a single car & single track demo build.
    You will be driving Frederic Aasbo's Toyota Supra MKIV from 2009 at Rudskogen Motorsenter from the same era. The handling is fine tuned to drifting. You can modify the handling configuration file to an extent.

    The graphics are greatly reduced to a mediocre device. But I would still like to know your hardware specs if you decide to try this demo!

    The media is created by Fredrik Sørlie also known here as FSR.

    F1 - reload setup (configuration can be found in “StreamingAssets” folder)
    F2 - toggle transmission
    F3 - traction control
    F4 - simulation steering
    F5 - replay
    R - reset
    I - info
    T - info (engine)
    V - change view
    A - gear up
    Z - gear down
    Arrows - drive
    Space - handbrake

    Or as an alternative, Xbox360 controller with Forza Layout also works!

    Known Bugs:
    Driver Animation is twitchy during replay (interference between actual steering input and internal components)
    Would like to know if you find some!


    Your feedback is greatly appreciated.
    Last edited: Sep 6, 2019
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