After having massive issues with VR framerate at the recent RD Road Atlanta GT3 race in Asseto Corsa, I had a hunch that I'd perhaps installed one or two mods/apps that were causing issues so decided on a fresh install, only copying across downloaded tracks and a few other bits from the user folder in My Documents
Spec wise the machine should be up to the job of running this game in my Samsung Odyssey headset at 90fps, a recently built Ryzen 3600 with 16Gb of 3600 RAM, an RTX 2070 Super GPU and Win 10 on an M2 SSD, significantly higher spec than a couple of others racing in VR in the same event that had no issues.
Sadly the reinstall hasn't helped, if I run on my own at say Road Atlanta it's fine, a solid 90fps, but if I start a race with a grid of 24 AI cars, it immediately drops to about 55-65fps (~18-20ms frame time) even whilst sitting on the line not moving and only improves if you let all the other cars get about half a lap away completely out of sight. It does seem to be somewhat track related as I get about 10fps more if I run the same race at Spa for example, but still a long way off being acceptable.
I've used MSIAfterburner, GPUz and HWinfo logging options to try and diagnose the bottleneck but I'm not sure I see anything obvious. The GPU is running at ~60% load, no single CPU core is being maxed out and memory usage is about half of what's available. The only thing I think is slightly strange is that the GPU is reporting to be Reliability Voltage limited during the game which I thought odd given the GPU load is barely above 50%? The GPU itself seems OK though if I run say a blender benchmark it will run at 100% without issue giving a middle of the road score for a 2070S. I've also tried adjusting Steam settings for the app to reduce/remove supersampling etc and also reset the app specific settings back to default in the nVidia drivers. At this stage I'm not certain if it's hardware or game related but If anyone has some suggestions on what else I can look for or a better way of logging that will help identify the issue that would be great.
cheers
Spec wise the machine should be up to the job of running this game in my Samsung Odyssey headset at 90fps, a recently built Ryzen 3600 with 16Gb of 3600 RAM, an RTX 2070 Super GPU and Win 10 on an M2 SSD, significantly higher spec than a couple of others racing in VR in the same event that had no issues.
Sadly the reinstall hasn't helped, if I run on my own at say Road Atlanta it's fine, a solid 90fps, but if I start a race with a grid of 24 AI cars, it immediately drops to about 55-65fps (~18-20ms frame time) even whilst sitting on the line not moving and only improves if you let all the other cars get about half a lap away completely out of sight. It does seem to be somewhat track related as I get about 10fps more if I run the same race at Spa for example, but still a long way off being acceptable.
I've used MSIAfterburner, GPUz and HWinfo logging options to try and diagnose the bottleneck but I'm not sure I see anything obvious. The GPU is running at ~60% load, no single CPU core is being maxed out and memory usage is about half of what's available. The only thing I think is slightly strange is that the GPU is reporting to be Reliability Voltage limited during the game which I thought odd given the GPU load is barely above 50%? The GPU itself seems OK though if I run say a blender benchmark it will run at 100% without issue giving a middle of the road score for a 2070S. I've also tried adjusting Steam settings for the app to reduce/remove supersampling etc and also reset the app specific settings back to default in the nVidia drivers. At this stage I'm not certain if it's hardware or game related but If anyone has some suggestions on what else I can look for or a better way of logging that will help identify the issue that would be great.
cheers