Suggestion: mod dependencies

vittau

25RPM
Original poster
May 1, 2017
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Would be nice if mods in the downloads section had structured fields for their dependencies, maybe even linking to them directly if the resource is from RD itself. Certain categories such as skins and sounds could have this field marked as required.

For example, if I make a skin for the Kunos Porsche 911 GT3 RS in Assetto Corsa, it should list a dependency on ks_porsche_911_gt3_rs.
Or a track with multiple skins and lights, could list dependencies on both Content Manager and the Custom Shaders Patch.

So many times I saw a skin for a car, but didn't know for which mod it was. What do you guys think of this?
 
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Paul Glover

RaceDepartment Social Media Manager & Podcast Host
Staff
Premium
Jul 16, 2011
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2,540
Would be nice if mods in the downloads section had structured fields for their dependencies, maybe even linking to them directly if the resource is from RD itself. Certain categories such as skins and sounds could have this field marked as required.

For example, if I make a skin for the Kunos Porsche 911 GT3 RS in Assetto Corsa, it should list a dependency on ks_porsche_911_gt3_rs.
Or a track with multiple skins and lights, could list dependencies on both Content Manager and the Custom Shaders Patch.

So many times I saw a skin for a car, but didn't know for which mod it was. What do you guys think of this?
Makes sense, but someone would need to manage that and I can imagine would take alot of work. I can't see this happening.

@Dave Stephenson Thoughts?
 
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Dave Stephenson

RaceDepartment Technical Administrator
Staff
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Sep 4, 2007
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It's been on my nice to have pile for a long while along with more general improvements to the downloads section but it will likely have to stay on the back burner for a bit yet. Some other in progress stuff to finish up and a major forum software upgrade to do first.