1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Cars Subaru Impreza STI 22B 1998 (WIP)

Discussion in 'Assetto Corsa Modding Discussions' started by J-Lius, Jun 18, 2016.

  1. bob76

    bob76

    Messages:
    490
    Ratings:
    +115
    I'm ready for it
     
    • Like Like x 1
    • Agree Agree x 1
  2. William Levesque

    William Levesque

    Messages:
    4,894
    Ratings:
    +1,277
    Wouldn't that be solved if you'd get yours out ? ;)
     
    • Agree Agree x 2
  3. aphidgod

    aphidgod
    Premium

    Messages:
    1,200
    Ratings:
    +1,366
    I think either one would cut it... mine's progressing but we're not quite there yet. :)

    I'm going to have to change it again soon. Motor goes back together and into the car tomorrow morning, and when the parts arrive to rebuild the turbo it'll be back on the road with hopefully a nice new fatter powerband. I'm sure I'll get some good pulls to use in AC during the tuning process.
     
    • Like Like x 2
  4. Makavelian

    Makavelian

    Messages:
    1
    Ratings:
    +0
    I'm very excited for this! Any update progress you can share with us?
     
    • Agree Agree x 1
  5. J-Lius

    J-Lius

    Messages:
    37
    Ratings:
    +126
    Happy to hear that! Physics are ready but model has been going through finishing touches (I thought it was already completed but some places and reflections were just too ugly). It still isn't perfect but I can't keep refining it forever, this mod has already been in development for far too long. :redface:

    I wish I could share some sound preview but I haven't asked if it's okay. But you will hear it soon enough, everything should be ready for release when the last sound update is finished. :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Love Love x 13
    • Like Like x 11
  6. scoobywrxfan555

    scoobywrxfan555

    Messages:
    24
    Ratings:
    +7
    awesome, cant wait
     
    • Like Like x 1
  7. someur

    someur

    Messages:
    126
    Ratings:
    +75
    [removed by user]
     
    Last edited: Apr 24, 2017
    • Haha Haha x 1
  8. bob76

    bob76

    Messages:
    490
    Ratings:
    +115
    set it free please
     
    • Like Like x 3
    • Agree Agree x 1
  9. scoobywrxfan555

    scoobywrxfan555

    Messages:
    24
    Ratings:
    +7
    any sound teasers yet?
     
  10. stingray_SIX_TWO

    stingray_SIX_TWO

    Messages:
    570
    Ratings:
    +802
    Niiiiiice my man! Absolutely spot on in terms of lines and proportion. I used this car a lot throughout my GT time and put around 3000+ mls on it mostly on tight and windy road courses and rally of course and absolutely love it. Most iconic Subaru ever in terms of WRX history. Thanks for putting your time into this!
     
    • Like Like x 1
    • Agree Agree x 1
  11. J-Lius

    J-Lius

    Messages:
    37
    Ratings:
    +126
    Thanks! It has been surprisingly difficult to try to make it look right and there's still room for improvement but at least it's better than some of these caricatures found in other games :D:

    http://www.igcd.net/vehicles.php?make=Subaru&model=Impreza+22B

    Will be coming shortly!
     
    • Like Like x 2
    • Love Love x 1
  12. ALB123

    ALB123

    Messages:
    544
    Ratings:
    +344
    It blows my mind that we don't have 15 of these things in Assetto Corsa. My sim playing days aren't nearly as long as most here, but I thought this was pretty much a fan favorite. I know one person who should be very happy to get his hands on this, once it's completed. Also, may I add that I think you're doing a beautiful job as well. The body color/rim color combination is so iconic.
     
  13. A3DR

    A3DR
    Premium

    Messages:
    1,408
    Ratings:
    +4,596
    You got that right! in your model the rear proportions look a bit weird, but it's waaaay better than the Forza model, which is the closest in quality on that list.

    eAWzezT.jpg

    Also the roof seems to be a bit more rounded, in the model looks too flat.
     
  14. J-Lius

    J-Lius

    Messages:
    37
    Ratings:
    +126
    W.i.p sounds


    Thank you for good findings, I will quickly fix them!

    It's a brand that gets requested sometimes but I have thought this kind of cars are not the most popular among sim racers. Will be interesting to see. :)
     
    • Love Love x 9
    • Like Like x 3
  15. Leonardo Ratafiá

    Leonardo Ratafiá
    Premium

    Messages:
    1,250
    Ratings:
    +552
    it's great so far! reminds me of Enthusia
     
    • Like Like x 3
  16. mantasisg

    mantasisg
    User banned for 6 months on his own request

    Messages:
    1,360
    Ratings:
    +1,743
    Really awesome !

    Except rimblur, I think it is best to aim for highspeed rimblur, right now the blur looks like if car is moving at ~20-30km/h. Either you have to choose optimum blur level, or use one more set of blur rim objects with more blur for higher speed.

    And inner windscreen is missing, if I'm not wrong.
     
    • Like Like x 1
  17. J-Lius

    J-Lius

    Messages:
    37
    Ratings:
    +126
    Yeap rim blur needs more blur and probably something to stop wheel hubs from being visible. :D

    You're right, int windscreen is missing as previous was too noticeable and low res, need to find out how to make better.
     
    • Like Like x 1
  18. scoobywrxfan555

    scoobywrxfan555

    Messages:
    24
    Ratings:
    +7
    sounds great so far but idle needs some work to get that burble right :) awesome so far tho and cant wait
     
    • Like Like x 1
  19. mantasisg

    mantasisg
    User banned for 6 months on his own request

    Messages:
    1,360
    Ratings:
    +1,743
    Why would you want to stop hubs from being visible ?
    What was the actual problem with int screen ? It is not hard to adjust, with shader and texture tweaks, how it looked ?
     
  20. J-Lius

    J-Lius

    Messages:
    37
    Ratings:
    +126
    Because now the rim is see-through at some angles. :d Needs geometry on other side and/or alpha channel adjustments.

    Dashboard reflection is not problem but getting texture that is big enough and just slightly dusty and scratched hasn't yet succeeded.