Start Lights

L

Lumacor

  • Lumacor

Hello, I am new to making tracks and using BTB.

I have added start lights to my track and they work so far as they light up, however, they are not in synchronisation with when the HUD start lights go out. They go green too early. How do I get my lights to go green the same time as the HUD lights go out?

I am using BTB Evo and exporting to GTR Evo.

Thanks.
 
  • thren

Possibly this, (cut and paste from the FAQ)

None of the new Objects are appearing in my old projects?

As new version of BTB are release, any new Objects are contained in the new XPacks under the BobsTrackBuilder\XPacks folder. They need to be copied to any project that you wish to use them with. eg. Copy the file C:\Program Files\BobsTrackBuilder\XPacks\Default.zip to C:\Program Files\BobsTrackBuilder\My Projects\YourProjectName\XPacks\Default.zip.

The reason this is not done automatically for you is because if an XPack no longer becomes backwardly compatible, because of a missing object or material, then copying into your new project would mean the project would fail to load.

I know I missed it a couple of versions back.
 
Hello, I am new to making tracks and using BTB.

I have added start lights to my track and they work so far as they light up, however, they are not in synchronisation with when the HUD start lights go out. They go green too early. How do I get my lights to go green the same time as the HUD lights go out?

I am using BTB Evo and exporting to GTR Evo.

Thanks.

you change the object tag in 3dsimed.atm i know no other way.
www.sim-garage.co.uk
 
Export the track then load the stlight.gmt or whatever EVO calls it into 3DSimED and set the Event in the textures to these settings. Save it back to your track folder and save a copy somewhere else so you don't have to do it everytime you export from BTB.
Pitlight settings here also if you need them.
Thanks to Goresh for these settings.
-----------------------STLITE----------------------------
Green Light \ grlta
Sequence = 0000001 Frequency = 0.2
Red Light \ rdlta
Sequence = 0011110 Frequency = 0.2
Red Light \ rdltb
Sequence = 0001110 Frequency = 0.2
Red Light \ rdltc
Sequence = 0000110 Frequency = 0.2
Red Light \ rdltd
Sequence = 0000010 Frequency = 0.2


-----------------------PTLIT01-------------------------
Green Light \ grpitlta
Sequence = 01001 Frequency = 1
Red Light \ rdpitlta
Sequence = 10110 Frequency = 1
Yellow Light \ ylopitlta
Sequence = 10011 Frequency = 1
-----------------------PTLIT02-------------------------
Green Light \ grpitlta
Sequence = 01001 Frequency = 1
Red Light \ rdpitlta
Sequence = 10110 Frequency = 1
Yellow Light \ ylopitlta
Sequence = 10011 Frequency = 1
 

Attachments

  • stlite.jpg
    stlite.jpg
    44.3 KB · Views: 387
-----------------------STLITE----------------------------
Green Light \ grlta
Sequence = 0000001 Frequency = 0.2
Red Light \ rdlta
Sequence = 0011110 Frequency = 0.2
Red Light \ rdltb
Sequence = 0001110 Frequency = 0.2
Red Light \ rdltc
Sequence = 0000110 Frequency = 0.2
Red Light \ rdltd
Sequence = 0000010 Frequency = 0.2

-----------------------STLITE----------------------------

hmm, i´m use the frequency of 1 in Evo and it works fine on my tracks. :whistle:

Red Light \ stlita
Sequence = 0011110 Frequency = 1
Red Light \ stlitb
Sequence = 0001110 Frequency = 1
Red Light \ stlitc
Sequence = 0000110 Frequency = 1
Red Light \ stlitd
Sequence = 0000010 Frequency = 1
Green Light \ stlite
Sequence = 0000001 Frequency = 1

Regards Peter
 
These are from original EVO tracks.
I don't think it makes any difference either, doesn't have any effect in Rfactor either, aslong as you have seven sequences in EVO and 6 in Rfactor.
 

Latest News

Online or Offline racing?

  • 100% online racing

    Votes: 76 7.0%
  • 75% online 25% offline

    Votes: 114 10.6%
  • 50% online 50% offline

    Votes: 157 14.6%
  • 25% online 75% offline

    Votes: 300 27.8%
  • 100% offline racing

    Votes: 428 39.7%
  • Something else, explain in comment

    Votes: 4 0.4%
Back
Top