1 & 3. You need an extra set of xsector1, xsector2.and xfinish.
Lets call them, xsector1001, xsector2002 and xfinish1001.
You need to place them before the start line in this order,
xsector1001, xsector2002 and xfinish1001 with xfinish1001 right on the start line.
You need to pass through xsector1001 and xsector2002 before you pass through xfinish1001. Passing through the 2 checkpoints will cause the timer to trigger when you pass xfinish1001.
You can make them with walls If you like, just make it one plane but make it large enough to cover the area.
Do you have 3DSimED? if not, you can use a 20 day demo.
After you have exported your track open the scn file up in 3DSimED right click each of the 3 wall's you put in as timing gates and note the name of the gmt file. *DO NOT export anything 3DSimED
Go into your project folder and locate these gmt files, rename them to xsector1001.gmt, xsector2002.gmt and xfinish1001.gmt.
Go into the scn file and locate the instance of these walls (with their original name) and delete them from the scn file.
Go down to the bottom of the scn and find the default xsector1, xsector2 and xfinish. copy the line in each instance and paste it into the section so you have 2 lines the same on all 3.
Then add 1001 to the end of the xfinish you copied and pasted, 001 to the end of xsector1 and 002 to the end of xsector2.
You start with this
Code:
Instance=xfinish
{
Render=False
Change=False
MeshFile=xfinish.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
Instance=xsector1
{
Render=False
Change=False
MeshFile=xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
Instance=xsector2
{
Render=False
Change=False
MeshFile=xsector2.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
and finish with this
Code:
Instance=xfinish
{
Render=False
Change=False
MeshFile=xfinish.gmt CollTarget=True HATTarget=False ShadowReceiver=False
MeshFile=xfinish1001.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
Instance=xsector1
{
Render=False
Change=False
MeshFile=xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
MeshFile=xsector1001.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
Instance=xsector2
{
Render=False
Change=False
MeshFile=xsector2.gmt CollTarget=True HATTarget=False ShadowReceiver=False
MeshFile=xsector2002.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}
Save the scn file and fire it up in game.
If it doesn't work, check your checklist,,
*1. Found names of the gmt files in simed.
*2. Renamed the gmt files to xsecrot1001 etc
*3. Located the instances of the walls in the scn file and delete
*4. Added extra lines to existing xsector entries.
Grab my track Duryea Hillclimb (it's in the downloads section of these forums), look at it in 3DSimED and open the scn file in notepad to see how I have it setup.
I am working on making an XPack with these extra Xsectors and thanks to RT's light's tutorial I think I have now figured out how to do it, which will simplify all this.
Actually, now i think of it, there is probably a way to do this in BTB without having to go to all this trouble, but I can't check right now I am doing a reinstall. But at any rate, by doing it this way, you will learn and understand exactly how it all works
Also, I think there is one extra line that needs to be added to each instance but as I mentioned, I cant check right now. You will be able to see how I did it in Duryea Hillclimb.
As for question 2, when you find out, can you tell me?