• 27000+ Members! Dear Guest, click this link to join the community on the official RaceDepartment Discord server

Resource icon

Tracks Spa Francorchamps - DRS version (GSC V1.50 or above) 4.02

Log in to download, or make sure to confirm your account via email
Apr 29, 2008
3,309
6,266
44
Patrick Giranthon submitted a new resource:

Spa Francorchamps - Spa for GSCEx

Hi!

First, thanks to WCP for permissions.

Tens of hours of work here because track mesh has been done with eyes closed I suppose, or something like this.
Still some little bugs remaining but no choice. I did my best.
Original track has shadows flickering. They are still there.

Apart from this, new sky, new roadshaders, mesh redone, special effect added.
Tested in 911, 997, V12 and Retro and I am really satisfied of the result. Great road feeling.

Please share your feeling.

Enjoy!
Read more about this resource...
 

Fabio Rodrigues

Reiza Studios Community Manager
Mar 13, 2011
670
421
Beautiful stuff, Patrick. No more weird bumps at Eau Rouge, the track is magnificent. Some ghost trees, but nothing that distracts too much from the concentration you need to stay on track! Thank you :)
 

Marco Versele

Hhmmm, yes ...
Mar 31, 2013
270
57
61
The track is fantastic Patrick! There's so many versions of Spa, but this is far the best! Like to drive it with the Porsches. Thanks!
 
Apr 29, 2008
3,309
6,266
44
Thank you for the feedback guys.
Yes, I had to remove bumps here too. Huger ones are gone now :)
I really like the road feeling with the treatment and mesh modificiation done.
Happy you like it.
And sorry for the flickering, I dont know how to remove it.
 

BlkJello

75RPM
Nov 1, 2009
99
22
55
Thanks for the track...awesome. Is it the new roadmesh that prevents the roadsurface from showing car headlights?
 
Apr 29, 2008
3,309
6,266
44
Thanks for the track...awesome. Is it the new roadmesh that prevents the roadsurface from showing car headlights?
Not sure to understand. Can you reformulate please ?:)
EDIT : I think I got it. I did not do anything about that. Perhaps original track is like this. I will check.
 
Last edited:

BlkJello

75RPM
Nov 1, 2009
99
22
55
First of all... im loving the new surface. Thanks abunch!! If you run your older 2.1 version of Spa with the stock v8s at 11:00pm... the headlights light up the walls...roadsurface...etc. But on the 3.0 version the headlights only light up things on the side of the track. I was just wondering if the new roadmesh was the issue...or if it was just me.
Ps. It seems to happen with all the new roadmesh tracks. But thats ok.... i just wont run night races on those tracks. :)
 
Last edited:

roby13

250RPM
Sep 28, 2014
441
70
38
i suppose "lit at night" should be enabled. great work patrick. i wish we had a better 3D base to work. WCP is certainly the most accurate modern spa (i think) but has many flaws to be improved, both 3D and 2D stuff
 
Apr 29, 2008
3,309
6,266
44
Yes, lit at night not assigned. I will do an update. Working on Istanbul right now.

WCP give permissions , that is the good point. They are reworking their tracks to improve them. We can do a to-do list.
 
Oct 16, 2014
23
1
43
Circuit good graphics, but the shadows are very bad fault much for ue have graphic problems, I give it a 2 points.
 
Oct 29, 2013
337
58
30
i have some fps problems on this track (only this track)
fps drops
especially after eau rouge
somebody have this problem too?
and yeah, my trees are flickering too
 
Oct 29, 2013
337
58
30
2.1 version have a better ambient graphic(no flickering trees) and no fps problem
but the road surface is terrible
dont have a way to put 3.0 road on 2.1 track?
 
Apr 29, 2008
3,309
6,266
44
I would suppose It is the same track... I dont think. The best thing should be to rework the previous version (2.1) from zero... Not the best news of the day... And I dont remember If it is the right road version.