Some comments regarding RBR pacenotes

Warren Dawes

Premium
Since we have had a few negative comments about the "accuracy" of the Pacenotes in our Rally Club events lately, I thought I would post my comments (some I have made before ) in defence of RSRBR.
It is well known that there are a few dodgy pacenotes, especially with the reverse default stages. However, we should bear in mind:

1. The default pacenotes were made for the default stages, not the reverse ones. However, if we only use the default stages and not the reverse ones, things would get very boring and we'd lose interest and variation. So the odd dodgy pacenote (eg. at Falstone II) is a price we pay to have so much more variation available to us. Mostly they are ok anyway I think, just put it down to some realism where co-drivers make occasional mistakes.

2. The above errors, mainly at Falstone II, is most noticeable with the 3D pacenotes. A couple of them are pointing the wrong direction, but the verbal pacenotes are correct. However, most of us don't use 3D Pacenotes anyway, it's not very realistic.

3. The distance callouts are sometimes not ideal to suit our driving style. You can adjust this though, in the Options menus.

4. We should all remember that the default pacenotes are made to suit the default RBR cars with default good weather, on normal surfaces. Of course they will not be ideal when the weather changes, or the track surface has been changed. Again, I see this as realistic, in any real rally, drivers must adapt their braking points and speeds to suit the prevailing conditions.
We also have to adapt to the car we are driving. Obviously a WRC car will need different pacenote calls to a FWD low powered car.

I think it may be possible to modify the pacenotes and to make custom ones, but that is a very difficult and time consuming task. Changing voices is not too demanding, but not sure how to adjust the actual call speed for a turn.

My approach is to just accept some inaccuracies in the pacenotes, and use them as a guide. We have all been damaged by the odd dodgy pacenote call ( I even manage to get lost due to lack of a co-driver call :redface: ), but that is part of the variability and risk of Rally driving. :)
It's a small price to pay for the huge amount of extra variables and content available through using RSRBR.

If someone does manage to come up with a set of custom pacenotes, that would be great, but it won't detract from my enjoyment of using RSRBR. :cool:
 
Yep, that is what I'm looking for.

If you want to change descriptive notes to numbered notes, are you aware of this one?

http://www.racedepartment.com/downloads/rbr-miscellaneous-59/numnotes-102-4247/

Yes, I'm familiar with them, had a look on the kegetys site, they are certainly a start but I was thinking that if the PN's were set up as note1, note2, note3 ........ then people could change the audio on the notes to suit their own needs. The only problem with doing that is the amount of work involved changing all the existing stage notes. I want to look at file structures etc and see if there is anyway of replacing existing note names with a new name and then perhaps getting the PN Editor enhanced to be able to just present the notes as they are written in the pacenote files.

Perhaps I'm running before I've learnt to walk, but it would be my longer term goal.
Pete
 
Pete, your tutorial seems to have turned into a full blown mod :)

Currently modding the pacenote audio is simply replacing the audio files with the audio you want to hear. So the game wants to call a "flat left" so it plays the audio for "flat". If you have replaced this audio file with a numeric note, or a different language. So it plays the "flat" file and you hear "6" (or whatever audio is in the file).

Modding the notes that are called on stage is much more complex. The pacenote sequence is saved in a .dls file, and I am pretty sure there this file is not limited to just pacenotes, I think it also contains things like camera positions too. I am still pretty foggy about how this system works, especially after spending several hours last night trying to edit the pacenotes of reverse stages without success. If you mess these files up you break the track entirely.

Adding additional notes (as would be needed for a 1-10 system) gets even more complex, as I do not think this is possible to do thins by adding additional info to the .dls file. RBR itself needs to know what what audio file matches up to the pacenote, so this would either have to be a RBR plugin if the plugin interface allows it, or a modification to RBR itself.
 
Pete, your tutorial seems to have turned into a full blown mod :)

Currently modding the pacenote audio is simply replacing the audio files with the audio you want to hear. So the game wants to call a "flat left" so it plays the audio for "flat". If you have replaced this audio file with a numeric note, or a different language. So it plays the "flat" file and you hear "6" (or whatever audio is in the file).

Modding the notes that are called on stage is much more complex. The pacenote sequence is saved in a .dls file, and I am pretty sure there this file is not limited to just pacenotes, I think it also contains things like camera positions too. I am still pretty foggy about how this system works, especially after spending several hours last night trying to edit the pacenotes of reverse stages without success. If you mess these files up you break the track entirely.

Adding additional notes (as would be needed for a 1-10 system) gets even more complex, as I do not think this is possible to do thins by adding additional info to the .dls file. RBR itself needs to know what what audio file matches up to the pacenote, so this would either have to be a RBR plugin if the plugin interface allows it, or a modification to RBR itself.

Thanks the information Aaron, I'm putting the 'mod' on the side for the moment until I've done the tutorial.

Though I would post these pacenotes from a local rally - there a bit old but they were what I drove to in 3 events, just to give everyone an idea of how personalized pacenotes can be:

5658298940_30a95bc8fe.jpg


Pete
 
Aaah, the good ol' pacenotes debate :). Today I've finally managed to find some time for tarmac practice in the Escort RS2000 using the topdrive's pacenote add-on and I'm simply stunned. With all in-game co-driver-related visual and audio helps off and this mod on blasting through the twisty, bumpy, slippery Czech special stages (Sumbruk, Hradek, Osli, the lot) is a whole different experience. The scale is 1-to-7 with default set (currently only in Polish and only for all the tarmac and just a few other stages. Other packs are WIP) and hearing a note like "6 left short behind the tree" or "5 right keep in slippery cut on the exit" or "2 right hairpin right over the bump onto the main road" is just mind blowing. This was the best tarmac drive I've ever had in RBR and I managed to crash way, way less than usual. Work of art, I tell you :)

All the stuff you're talking about is seriously good, however default pacenotes system is too limited to implement that, as the number of commands and their variations is fixed :/.
 
There aren't any packs in particular, but the tool is being developed with international users in mind. English notes would require recording of language-specific set of commands (and there is pretty much no limit whatsoever in their number) to fit the style of the driver/co-driver.

For example: there 270 samples in the first pack (recorder by a real rally co-driver too :)). Many commands are recorded and edited so that there are versions that can be put either on the front or the back (or in the middle) of the sequence and fit pretty much seamlessly. Making a pack like that would require some serious work (not to mention describing the stages, which is a very time-consuming task to get it right), but the possibilities are huge and the notes are edited in notepad. You just need a piece of paper to list the changes when making a corrective run :). Also the program is still developed; some minor (but very useful) adjustments are implemented as we speak and will be released soon.
 
Just tried this revolutionary utility, and I'm almost speechless. It's amazing, fantastic and utterly unbelievable. It'll change everything. I'd better do some thinking ahead.

The fact that it can use 44,1khz wave files instead of watered down ogg-files will make a huge difference. I can see that at least 7 finns (if not anyone else) will be absolutely drooling by what the future could bring. Of course, it'll obviously be lot of work for the community once the utility is finished. Will be interesting to find out if the community is up for the task. Notepad-editing should help enormously though.

One hell of a master that Pawel Luczak. :doublethumb:
 
Arghhhhhhhhhhhhhhhhhhhhh stop teasing me :D

Very happy to lend a hand with any English version testing if required. I also have access to real co driver who lives with me and is able to write pace notes (my wife) as well as access to Asia Championship winning co driver who has also competed at WRC level :rally: Please if you are in contact with Pawel let him know I'm happy to help if required, this sounds amazing and exactly what everyone has been looking for.

Cheers Al
 
Just go and download the beta version and see the future now. Why wait for English pacenotes, the utility is in English anyway? :)

http://e-rajdy.pl/index.php/wrsmp-codriver-pro.html

In the game options set the original co-driver volume to 0 and leave the car and tyre volume to about 20%, as the Polish pacenotes are rather quiet.

You can test the mod in Cote d'Arbroz first. Or Joux Verte. You can get the full list of stages by browsing the txt files in the Pacenotes folder.

By reading those text files one can truly see the genious part of all this. I can guarantee you won't be sleeping a wink for a while because all you can do is stare at the ceiling thinking of all those possibilities. ;)

Example video:
 
There is one big problem with RSRBR though - the utility recognizes the stage by it's StageID. RSRBR loads non-standard stages by swapping them with original ones (so the StageIDs overlap). Using the tool is still possible, but some serious working-around is needed. Works flawlessly with Czech plugin though, just finished an exhausting 15-stage event on mostly Czech tarmac stages. Absolute thrill :)
 
There is one big problem with RSRBR though - the utility recognizes the stage by it's StageID. RSRBR loads non-standard stages by swapping them with original ones (so the StageIDs overlap). Using the tool is still possible, but some serious working-around is needed.

Ok, this is a surprise to me, because I believed the system to be the same as in Czech. But then again, there has been some problems editing the non-standard pacenotes with fixup plugin, so you must be right. Remember reading somewhere that editing those pacenotes should work though, according to RSRBR guys. But dunno.

One thing with the beta version of WRSMP Codriver Pro that is slightly bothering is that it doesn't support 11250hz OGGs, so one can't really test old pacenotes without converting files to wav, and right now I'm not sure that would 11250hz wavs be enough, or does it read only 44100hz ones. 44100hz ones it does read, and man, I need to do some serious testing asap. :)
 

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