Sol

Misc Sol 1.5.1

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Robin_NL

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Jan 11, 2011
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Hi all,

It may seem like a small issue but it bugs me that I cannot the date in CM's Drive menu (see the image below).
Has anyone encountered (and/or fixed) this problem?
I run shaders patch 0.1.25-preview140 and Sol version 1.4.
I am rather new to AC and don't even know if I used to have that option working at some point but it seems that everybody else does and I have no idea why I don't.

Many thanks to whoever has taken the time to read
Matt

View attachment 345521
I think it's because you have the lite version in which you can't change the date.
Just update to the full version. It's awesome. It has so (way too) many :D features for such a low price.

Cheers
Robin
 

ImBoosted

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Aug 22, 2019
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I think this is not a SOL issue, but Im not sure. I have these problem (non-vr) with my GTX 1070 too. Both flickering, distracting shadows of trees - and also textures popping up etc.
It seems to be a game issue. I cannot find any settings that fix it other than lowering shadow resolution, or using Sparse Grid AA to reduce shimmering, but that is too taxing on my FPS. Will just keep shadows off, I guess. I've researched and found many threads with the same problem, and no real fix.
 
Jan 2, 2020
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Since I find my darkes black levels a bit more on the grey side (lacking contrast), I downloaded the calibrations charts, but where do i set the blacklevels in the game? I guess I have seen them, cant remember where though. Should I have them "side by side" with the game graphics and change, or how to do it correctly?

EDIT: Boosting the contrast in the SOL settings seem to do the job. Not sure if this was the "right way" to do it, but the dark areas got darker and there is more "umph" to the overall image. Only tried it in a nightrace, and a bit afraid that the settings will make dayracing to wash out colours. Ill report back about this.
 
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Jan 2, 2020
138
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Since I find my darkes black levels a bit more on the grey side (lacking contrast), I downloaded the calibrations charts, but where do i set the blacklevels in the game? I guess I have seen them, cant remember where though. Should I have them "side by side" with the game graphics and change, or how to do it correctly?

Oh, and these charts should NOT be correct in windows alround, right? Just for the game?
 
Jan 2, 2020
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It seems to be a game issue. I cannot find any settings that fix it other than lowering shadow resolution, or using Sparse Grid AA to reduce shimmering, but that is too taxing on my FPS. Will just keep shadows off, I guess. I've researched and found many threads with the same problem, and no real fix.
It seem to work better if you deselct FXAA and the uses the Grahic Adjustments, but thats not recommended in the SOL manual. That feautre (Nvidia FSAA or whatever its called) should be turned off. But right now Im using 8X // 16X // FXAA - that is max of everything without using the Graphic Adjustments AA settings, nor the Nvidia control panel. The shadow flickering do get better if you max out the shadows resolution too. Next time, Ill go with Radeon (google Nvidia 1070 or 1080, flickering, shadows, textures). Thinkning of returning mine.
 

ImBoosted

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Aug 22, 2019
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It seem to work better if you deselct FXAA and the uses the Grahic Adjustments, but thats not recommended in the SOL manual. That feautre (Nvidia FSAA or whatever its called) should be turned off. But right now Im using 8X // 16X // FXAA - that is max of everything without using the Graphic Adjustments AA settings, nor the Nvidia control panel. The shadow flickering do get better if you max out the shadows resolution too. Next time, Ill go with Radeon (google Nvidia 1070 or 1080, flickering, shadows, textures). Thinkning of returning mine.
I use 4x//16x with no FXAA, 1080Ti. 8x does not improve it. For me, higher resolution shadows flicker more than lower res. Your comment is the first time I've seen Nvidia Hardware/Drivers possibly being the issue. I've found some discussions about it - Ill research now.

I have read multiple times that the game engine is the issue with a problem like this.

Edit: Here's a thread on the topic. Seems to be ongoing for years for some with no apparent fix. Which makes me believe it to be a software/game engine issue. https://linustechtips.com/main/topic/638876-jagged-shadowspop-inlow-lod-and-jagged-aa/page/115/
 
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Jan 2, 2020
138
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I use 4x//16x with no FXAA, 1080Ti. 8x does not improve it. For me, higher resolution shadows flicker more than lower res. Your comment is the first time I've seen Nvidia Hardware/Drivers possibly being the issue. I've found some discussions about it - Ill research now.

I have read multiple times that the game engine is the issue with a problem like this.

Edit: Here's a thread on the topic. Seems to be ongoing for years for some with no apparent fix. Which makes me believe it to be a software/game engine issue. https://linustechtips.com/main/topic/638876-jagged-shadowspop-inlow-lod-and-jagged-aa/page/115/
Hello! Interesting. Maybe its placebo in my case; i just thought that 8X (experimental) looked better than 4X. With no FXAA my graphics looks liks c***. Are you playing in Full HD or above? I was thinking to interpolate 1440 to Full HD (just posted another question about that) to see if it fixes shimmering in edges, highlights etc. I will also have a look into that link you sent me. I absolutely thught after reading several Nvidia owners posts, that it was the GPU itself (since the radeon cards dont seeem to have these problems)
 

mmmarac

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Nov 1, 2019
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Not sure if this is a Sol issue or not but... Anyone else have issues with the headlights not illuminating anything in replays? It works fine when actually racing. And it shows that they are on in replays. but the track isnt getting lit up. heres a couple of images.

Never seen that issue. Works fine in my replays. Headlights, tail lights under braking, flames, all illuminating.
Screenshot_ks_porsche_911_rsr_2018_ks_nordschleife_28-12-119-0-30-7.jpg
Screenshot_ks_porsche_911_rsr_2018_ks_nordschleife_28-12-119-0-30-7.jpg
 
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Greg Latty

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Never seen that issue. Works fine in my replays. Headlights, tail lights under braking, flames, all illuminating.
View attachment 345862

Is this a replay right after the race or opened afterwards in CM? If I watch the replay while I'm still in the race it works fine. It's when loading a replay afterwards that headlights for some cars dont work. Also are you using Sol 1.36? I believe it's an issue with 1.36 not 1.3
 

Greg Latty

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You’re right. It doesn’t work if I load replay from CM. I’m on csp 0.1.36 and Sol 1.4.
It's weird though, because if you look at the screenshots I just posted above. The lights seem to be working while I'm in the grass but not on the road surface
 
Nov 18, 2013
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Technical answer: the car (a mod probably?) does not have a required mesh with shader ksWindscreen on the inside of the car (you must be cockpit view).
With most kunos cars it should work.
 

TonyMaestoso

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Jun 26, 2017
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Technical answer: the car (a mod probably?) does not have a required mesh with shader ksWindscreen on the inside of the car (you must be cockpit view).
With most kunos cars it should work.
I tried using stock Kunos car and track, also I had last patch 1.38 and installed for the first time Sol 1.4 never had before , of course I use CM ;-)

ps does I need to use an extra rain patch by the chance?