So, Who's Looking Forward to VR Coming to ACC?

Paul Jeffrey

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Assetto Corsa Competizione VR update.jpg

Only 17 days to go until the new build release of Assetto Corsa Competizione, and with release 2 comes VR.... so who's excited then?

VR, or Virtual Reality, is a relatively new and increasingly popular gaming technology where a player who uses one of the various VR headsets can experience their title of choice in a more immersive three dimensional environment, placing the gamer in the car rather than watching on from a flat 2D screen as has traditionally been the case in game consumption up to this point.

Obviously an ability to feel more at one with the car as is the case with VR is a significant advantage in the quest for sim racing immersion, and as such recent months have seen an increasingly large and vocal section of our community extolling the virtues of this technological breakthrough in modern sim racing.

Now with Assetto Corsa Competizione publicly available and on the road to a fully complete release by the first quarter of 2019, it is getting ever closer to the build update that brings VR to the title, something that I'm pretty sure a fair collection of people here at RD are excited to try out for the first time.

Not only does build two come with VR compatibility for the first time, but also players will be granted access to the Bentley Continental GT3 (old version, new spec coming at V1.00) and the Misano World Circuit, plus further updates to the game itself that include new feature implementation of a "basic" pit stop, SuperPole and various ranking improvements. All very exciting stuff.

So with ACC having been out a little while now and with big updates in the works, the question is - are you excited for build 2 this October 10th?

You can check out the current release roadmap and pricing schedules HERE.
Our early pre release first impressions 'Talk n Drive' video can be viewed HERE.

Assetto Corsa Competizione (build 1) is available to purchase on Steam Early Access now.

Assetto Corsa Competizione VR update 4.jpg
Assetto Corsa Competizione VR update 2.jpg
Assetto Corsa Competizione VR update 5.jpg


Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting new sim from the makers of the hit Assetto Corsa title. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.


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So then, looking forward to ACC going VR, plus the new Bentley and Misano in just 17 days time? Let us know in the comments section below!
 
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  • Deleted member 197115

It's 60-70 with drops to 50 in external cam view.
I do think VR in October is a bit premature with so much to do on 2D performance optimization front.
Trying to stay positive and waiting for R2.

EDIT: Wait, 2080Ti was overclocked for that run. Oh man.:(
 
So, Who's Looking Forward to VR Coming to ACC?

I am.
I've played a little without, not impressed.
I play other "pancake games" happily but sim racing or flight without a Rift on my face mean nothing to me.
I will probably wait until full release before investing full throttle control but I have confidence that the game will be good.
It's all about the ranking system and stable on-line online races, fingers crossed...
 
I'd disagree with that. In flying/space sims there's often not much sense of movement because you're surrounded by clouds or black space so your brain isn't really that aware that you're supposedly moving. In a driving sim you have fence posts, trees, brake markers, pedestrians, and all kinds of things zooming by in your peripheral visions which creates that sense of movement and that's when your brain freaks out because it sees movement but doesn't detect movement in your inner ear. Elite Dangerous was one of my first VR experiences outside of racing, at that time I was still getting minor motion sickness when driving more than 30 minutes or so but I could spend hours in Elite Dangerous and never feel a single butterfly in my stomach.
That can be a problem; I know people that can barely tolerate a short ride on a high-speed train because of the track-side objects. However, most of the current HMD's have very limited FOV (tunnel vision) so that can actually be an advantage. Those affected by VR sickness may find wider FOV HMD's to be even more problematic in the future (?). The overall sense of speed should be improved, though. :)
 

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