TT Isle of Man - The Game

Glad I'm not alone in this not being able to do all the different things these type of games require. Throttle, brakes and steering are my limit at the moment. I'm hoping to move onto manual gears next but not until I'm much more confident in whet I'm doing lol.

Yup, not sure who said it best (I think it was Andy), something about not having 21st century hands!! Also I rode bikes for 12 1/2 years so I have to make the mental conversion of what I would do in reality, send that to my digits....by the time that all happens I'm already in a hedge!! ;)

I'm toying with the idea of manual gears too, mainly because of what Tracey said about holding a higher gear in the slower stuff to keep that rear under control. Thing is I'm not sure where to put them, I was thinking of Rb and LB and reverse of what the triggers are so RT throttle - LB gear up, LT front brake/brakes - RB gear down. Either that or completly change the front buttons in all my bike games as I use y for change view, x look behind and A back brake....then again B is already gear up to get the more wheelie centric monsters in Ride 2 under control. I can't have different controls for different bikes games. hmmmmmm I have a lot to sort out.
 
Yup, not sure who said it best (I think it was Andy), something about not having 21st century hands!! Also I rode bikes for 12 1/2 years so I have to make the mental conversion of what I would do in reality, send that to my digits....by the time that all happens I'm already in a hedge!! ;)

I'm toying with the idea of manual gears too, mainly because of what Tracey said about holding a higher gear in the slower stuff to keep that rear under control. Thing is I'm not sure where to put them, I was thinking of Rb and LB and reverse of what the triggers are so RT throttle - LB gear up, LT front brake/brakes - RB gear down. Either that or completly change the front buttons in all my bike games as I use y for change view, x look behind and A back brake....then again B is already gear up to get the more wheelie centric monsters in Ride 2 under control. I can't have different controls for different bikes games. hmmmmmm I have a lot to sort out.

Manual gears different helps with control I feel. In medium speed I tend to use a higher gear it seems to help with controlling your exit.

LvjRCwI.jpg
 
What's everyone's preferred bike? As I suspected I prefer the 600's and the CBR sounds the best IMO.

The Triumph Daytona seems to be the most forgiving for my 'rides bike like car' skill level, the ZX6R throws me in the hedge far more frequently. I need stabilisers on the Superbikes!
 
Yup I noticed that too after reading about it on steam, could be a slipper clutch to stop the rear locking but it's over done.
I don't think it's mimicking slipper clutch as it happens without engine braking or doing sudden downshifts. I've never had slipper clutch on a bike but isn't it there to prevent rear lock up whereas in game just pressing rear brake whilst holding steady speed the revs rise.
 
I don't think it's mimicking slipper clutch as it happens without engine braking or doing sudden downshifts. I've never had slipper clutch on a bike but isn't it there to prevent rear lock up whereas in game just pressing rear brake whilst holding steady speed the revs rise.
That's sort of what I meant. :) It seems that the devs just want to stop the rear locking so rear brake engages the clutch, they clearly havn't had time to fine tune that particular aspect? Then again it's all just guessing, but it does happen and it is weird!
 
I've never had slipper clutch on a bike but isn't it there to prevent rear lock up
Well actually that is exactly what a slipper clutch is for. But back to this game, yes there is a fundamental problem with the rear brake so I continue to use combined, with medium traction control and I can now do clean laps in the low 21 minute area whilst following another rider with no race line, no corner markers and in forks view in the 600 class. I am still loving it.
 
Remember folks, the throttle goes both ways. I suggest turning on some aids, turn off the race line, forks view and ride behind one of the other riders and just enjoy trying to keep up and a do a clean lap. Pure god damn enjoyment.
 
Last edited:
Overall, I'm liking TT-IOM a lot, there's extremely good potential here, but there are some fundamental problems if it's supposed to be a simulation.

I just spent a whole day around TT-IOM. On and off, up and down, changing and testing things, over and over. It's very addictive, very challenging. Also very frustrating, in the way that it makes me feel like it got so close, yet completely missed the mark on important things.


First, there is no bike setup adjustment (at least, none that I can find), which is kind of missing a big point in this sort of racing, specifically with these machines.
The real racebikes featured in this sim/game are production based, sure, but even if IRL some things are limited (individual gear ratios are not allowed to be changed, nor the swing-arm pivot, correct me if I'm wrong), all these motorcycles allow immense adjustments overall.
But nope... not in the game.

This sim/game is really missing (and needs) setup adjustment for:
  • Suspension settings (front and rear), not only spring/damping compression and rebound, but also F/R ride height (which also drastically affects weight distribution!).
  • Final transmission ratios (various sprocket ratios, longer and shorter final transmission, to better adjust for different tracks/sections)
  • Braking strength adjustment. Like IRL, some prefer the brakes to be abrupt/sensitive, others like them very smooth/progressive (achievable through different pads, discs and master-cilinders).
  • Engine mapping. Even if not adjustable "on the go" (from the bike, on track, as these actually have in most cases now), at least make different power/torque curves available as choice for the rider, in the setup (a reality for many years now).
  • Different tyre brands and compounds (Michelin, Dunlop, Pirelli, Bridgestone, Conti, Metz, etc), again, like IRL. Not only adding to realism, it would also create small variations on grip/behaviour, and differentiate things positively, as bike variety per class is limited.
    As side note, not sure if tyre pressures are a necessity here, but could also be good to have.

Second, not sure if things are to be drastically changed physics-wise in future patches (hopefully will), but there are some really weird things going on:

- The rear brake does not really work as intended. This is nothing like in reality, at all.
Although it can help balancing your braking, and is of very limited braking-power capabilities (like in real life), it has this problem in that, if you press the rear brake, it's also as if you pressed the clutch (?????).
(note, if in doubt, try accelerating, then lean back and give a quick "on/off" press on the rear brake = almost a pop-up wheelie!)
Which also reminds me... there is no clutch command/button.... Why not?

- The engine braking seems way exaggerated, especially so for these racebikes.
All these motorcycles (note, even at standard road trim) include a slipper-clutch (also known as a back-torque limiter), which is a specialised clutch made exactly to mitigate the effects of engine braking when riders decelerate.
In the game, if trying to decelerate from, say, 14.500 rpms on one of the SuperSport bikes, issues often arise. Worse even when downshifting to lower gears. But it's quite OK below, say, 10.000 rpms.
IMHO, it should naturally allow for downshifting from the highest revs (like IRL), and it doesn't - it wrongly locks, then spins(!) the rear like a car.

If it's a matter of creating an artificial difficulty, then please introduce optional damage, such as in the engine (on the gearing make gears "break", create engine wear by introducing engine temps, etc). I'm absolutely all for this. Then one can be (rightfully) punished for abusing high-revs and insane downshifting. But not like this, please.

All in all, I'm in love with the concept, the overall feeling, the tracks, the graphics, even the sounds, the sense of speed, the game modes (career mode is a must and yes it's there, etc, etc), but I'm unsure if TT-IOM will become one of these cult-game cases, for which there's a general allure that has to do with the challenging nature of the presented difficulty, and not so much with the absolute realism (which it hasn't, yet).
GPL had this issue on its inception, but at least people could create and share individual car setups to circumvent the unnatural (unrealistic) difficulty seen with the cars driving/behaviour.
With TT-IOM, unfortunately, you can not do this (change/adjust bike setups) and it should have been made possible.
 
Last edited:
I'm enjoying it so far. It's not perfect, but there's extremely good potential in TT IOM.
All in all, I'm in love with the concept, the overall feeling, the tracks, the graphics, even the sounds, the sense of speed, the game modes (career mode is a must and yes it's there, etc, etc). :thumbsup:

.....but I'm unsure about it, if TT-IOM will become one of these cult-game cases, for which there's a general allure that has to do with the challenging nature of the presented difficulty, and not so much with the absolute realism (which it hasn't, yet). :unsure:
GPL had this issue on its inception, but at least people could create and share individual car setups to circumvent the unnatural (unrealistic) difficulty seen with the cars driving/behaviour.
With TT-IOM you can not do this (change/adjust bike setups) and it should have been possible to do it. It's all the more unfortunate as the physics have some issues. :thumbsdown:

PS: I think I better open a specific thread for this, as my complaints are numerous enough to list. :confused:
EDIT: http://www.racedepartment.com/threa...-but-still-not-there-yet.149116/#post-2719496
 
Last edited:
Bought it last night on a whim with some trepidation but so far I'm pleasantly surprised. It's not the best motorcycle racing game ever (and I typically suck at them) but I think it has plenty of merit. The street tracks make a nice change from all the familiar world circuits. It's not about going full tilt all the time, you have to think about bumps and crests and what they'll do to the bike. :thumbsup:
 
Got up early this morning to get some more time in but found it a bit frustrating this time. Weirdly I just couldn't use the helmet view today, something seemed quite different from when I tried it Friday. There was a kind of look to apex which I hadn't noticed before but it really threw me off when braking for a corner where the camera changed to off centre. I hadn't changed any settings from Friday so its a bit of an odd one.

Also found that the bike would just kind of stop on the front wheel at times throwing me over the top. Almost like the front just dug in and made the rear end throw me over. Still had some fun but I was definitely struggling more then a couple of days ago and couldn't get a clean run in.

Also missing the ability to adjust the sensitivity of the steering more now that I am trying to find some more speed through the corners.

What's a decent time for the first section of Snaefel? I was trying that out this morning to try to get a handle on what was going on. Really like the fact that you can practice the individual sectors. Great idea, there used to be a mod with GPL that enabled you tyo do that .
 
Last edited:
Will you be able to mod this game or is that not known yet?
Yes it's moddable, but is not easy job. I try to modified the cameras and bikes engines and transmissions and worked. Actualy i can edit many things acept the textures, because they are in *.PTX format so....
I making these only for myself, but just to let you know that is possible to be modded.
P.S. Sorry for my bad english.
 
I tried the fork view and got on better than the handlebar view initially but found it hard to judge things well without some sort of bike reference to go on. So I switched to the handlebar and found I was able to deal with it much better this time around.

Loving the game "Midge" it's exactly what I was looking for on the bike front and will get a huge amount of entertainment time out of the game over the coming months. Definitely persuaded me that I should look at other bike games now as well. Ride 2, Moto GP, etc.

Valentino Rossi The Game on PC worth a try as I got it to try before IOM TT came out to practice on a controller as only £6.99 on CDkeys and it is enjoyable.
 

Latest News

Online or Offline racing?

  • 100% online racing

    Votes: 72 7.4%
  • 75% online 25% offline

    Votes: 101 10.4%
  • 50% online 50% offline

    Votes: 141 14.5%
  • 25% online 75% offline

    Votes: 267 27.4%
  • 100% offline racing

    Votes: 389 39.9%
  • Something else, explain in comment

    Votes: 4 0.4%
Back
Top