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Tracks Snetterton (2 Seasons, 2 Layouts) 2.00

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Apr 29, 2008
3,309
6,267
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Patrick Giranthon submitted a new resource:

Snetterton (2 layouts, 2 seasons) - Snetterton for AMS




Hello guys.

Here is a 4th british track to complete the Brit pack. :)
Many thanks to Lasercutter for permissions.

A lot of stuff injected in this version.
We have also added the 2nd layout Snetterton 200
Usual stuff inside like AO, dynamic road, heli, etc, etc

Thanks to the team : Luigi for cams, Denis for pictures and...
Read more about this resource...
 

PieterN

250RPM
Premium
Oct 30, 2008
459
110
Just got back from a Caterham 360R race against the AI. Nice textures, great camera-angles and good racing from the AI. The info for the "200" track seems a bit off on the loading screen.

Length = 4.779 km / 2.99 mi

Whilst on Wiki i found:

Snetterton 200 Circuit
Length
2.00 mi (3.22 km)
Turns 8
 

Maxell

50RPM
May 11, 2011
61
38
Thanks for another track :D Just one thing I saw the minimap of 200 layout in menu has weird background ;)
 

Jempy

1000RPM
Premium
Nov 26, 2010
1,876
563
69
Thanks again for your work Sir Patrick ;) and whole team. :thumbsup:
Not tried yet ... but I'm sure it'll be a top quality.

NB: Surely corrections or additions will quickly follow as usual, :thumbsup:
 
Sep 18, 2016
548
482
More good stuff from Patrick Giranthon! It feels like an extra free bonus to get the 200 and 300 layouts. Snetterton is not a spectacular track but its tight corners will produce neck-and-neck races. Body panels will get dented...

Merci, Patrick and his colleagues.
 
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Kevin Knorpp

500RPM
Sep 9, 2010
548
162
Beautiful, as expected. Many thanks, my friend :)

Regarding AI I'm not sure but looks like AI might be slowing on start/finish line as shown here (silver car is AI ; I am in blue car):

 

P*Funk

500RPM
Sep 25, 2014
908
337
40
Also this may be normal but I passed 6-7 cars at once before first hairpin:
The AI is always going to be easy to pass when they're bunched up on the first lap. The most important thing to do to minimize this is to ensure you're qualifying and not skipping to the end of the session except through time acceleration. If the cars are in the right order, that is to say there aren't podium finishers stuck behind backmarkers, then they're going to be faster even when bunched up.
 

Gringo

500RPM
Feb 13, 2015
995
617
53
Follow this link to find an unsupported option for the Snetterton 300 layout that expands the grid, garage, pit stalls for 20 teams and 40 cars. Parking in the paddock area on the pit entry side for cars not in the garage has working AI.

Mod edit: Posting links to external download sources is not permitted.
 
Last edited by a moderator:

Chris

9000RPM
Premium
Apr 1, 2011
9,728
6,301
Just get Patrick to update the resource, no? You two seem to work quite closely together, why circumvent our resource manager with mediafire links when the actual mod cold be updated with your addition? :)
 

NicuTapa

25RPM
Oct 20, 2014
46
29
45
I have strange problem with this track in multiplayer. Always the race his start with rooling for 3 sec and after all cars collide between them. Whatever start i choose (roling, standing, formation) the race begin allways in this way.