Alexander Knoll
NEVER GIVE UP!!
Hello all,
i know this is a old tread, and maybe the wrong place for my question, so sorry at first...
ok now...i'm playing many times with track conversions, as you know, and many times i'm using skidmarks at some places...braking markers etc...the most time it looks ok, but some times its to weak and you nearly can't see them....i use this shader:
shader_skid~vf_standard_transparent
{
sort_offset=2
layer0
{
map=skid.dds
blendfunc=blend
alphafunc=greater 10
depthwrite=0
depthfunc=lequal
}
}
...is there a way without editing the texture to make them less visible?
Here a pic to show what i try to explain...the marks in the middle are from Racer, left and right are my test skids...
THX for help...
Alex
i know this is a old tread, and maybe the wrong place for my question, so sorry at first...
ok now...i'm playing many times with track conversions, as you know, and many times i'm using skidmarks at some places...braking markers etc...the most time it looks ok, but some times its to weak and you nearly can't see them....i use this shader:
shader_skid~vf_standard_transparent
{
sort_offset=2
layer0
{
map=skid.dds
blendfunc=blend
alphafunc=greater 10
depthwrite=0
depthfunc=lequal
}
}
...is there a way without editing the texture to make them less visible?
Here a pic to show what i try to explain...the marks in the middle are from Racer, left and right are my test skids...
THX for help...
Alex