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[2018-06-09 15:02:59,432] INFO - Starting SimHub v6.4.2 (build time : 06/06/2018 11:23:37)
[2018-06-09 15:02:59,464] INFO - Administrator privileges : True
[2018-06-09 15:02:59,464] INFO - OS version : Microsoft Windows NT 6.2.9200.0
[2018-06-09 15:02:59,464] INFO - Donator License status : Unlicensed
[2018-06-09 15:02:59,464] INFO - Process priority : Normal
[2018-06-09 15:03:10,748] INFO - (Re)Starting IRacing Game Manager and plugin manager
[2018-06-09 15:03:13,036] ERROR - Error while loading game manager
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: ?. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at WoteverCommon.JsonExtensions.FromJsonFile[T](String path)
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.LoadSettings()
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.Init(PluginManager pluginManager)
at SimHub.Plugins.PluginManager.<>c__DisplayClass28_0.<.ctor>b__1(IPlugin i)
at SimHub.Plugins.PluginManager.PluginAction(Action`1 action)
at SimHub.Plugins.PluginManager..ctor(IGameManager gameManager, IList`1 allowedUserPlugins)
at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__1()
[2018-06-09 15:03:50,663] INFO - Application exit
[2018-06-09 15:03:50,690] INFO - Stopping game manager
[2018-06-09 15:03:50,701] INFO - Stopping plugin manager
[2018-06-09 15:03:50,737] ERROR - Unhandled dispatcher errorSystem.NullReferenceException: Object reference not set to an instance of an object.
at SimHubWPF.MainWindow.Exit()
at SimHubWPF.MainWindow.MainWindow_Closing(Object sender, CancelEventArgs e)
at System.ComponentModel.CancelEventHandler.Invoke(Object sender, CancelEventArgs e)
at System.Windows.Window.OnClosing(CancelEventArgs e)
at MahApps.Metro.Controls.MetroWindow.<OnClosing>d__247.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
[2018-06-09 15:38:52,929] INFO - Starting SimHub v6.4.2 (build time : 06/06/2018 11:23:37)
[2018-06-09 15:38:52,960] INFO - Administrator privileges : True
[2018-06-09 15:38:52,961] INFO - OS version : Microsoft Windows NT 6.2.9200.0
[2018-06-09 15:38:52,961] INFO - Donator License status : Unlicensed
[2018-06-09 15:38:52,961] INFO - Process priority : Normal
[2018-06-09 15:38:55,697] INFO - (Re)Starting IRacing Game Manager and plugin manager
[2018-06-09 15:38:56,396] ERROR - Error while loading game manager
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: ?. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at WoteverCommon.JsonExtensions.FromJsonFile[T](String path)
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.LoadSettings()
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.Init(PluginManager pluginManager)
at SimHub.Plugins.PluginManager.<>c__DisplayClass28_0.<.ctor>b__1(IPlugin i)
at SimHub.Plugins.PluginManager.PluginAction(Action`1 action)
at SimHub.Plugins.PluginManager..ctor(IGameManager gameManager, IList`1 allowedUserPlugins)
at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__1()
[2018-06-09 15:39:18,810] INFO - Application exit
[2018-06-09 15:39:18,831] INFO - Stopping game manager
[2018-06-09 15:39:19,535] INFO - Stopping plugin manager
 
I have an idle screen that should show a generic screen when none of my games are launched and change to a specific screen when I load each game. So, for DR, I have an image with the property [DataCorePlugin.CurrentGame]='CodemastersDirtRally'. The problem is that the last game used is always detected as current game because it remains selected under the Games section in Simhub, so the screen never turns back to the generic version. Apart from this, I'm unable to use this feature with Assetto Corsa because I'm using Content Manager and I don't know how to make Simhub detect it. Am I doing something wrong or should I completelly forget about this idea of different idle screens? Note: I don't launch games from Simhub but from Sim Commander 4.

Also, one simple question: how do I make my gear element turn from its default white color to red when gear change is needed? I can make it blink or make it blink red, but not just go red without blinking.
 
Last edited:
I have an idle screen that should show a generic screen when none of my games are launched and change to a specific screen when I load each game. So, for DR, I have an image with the property [DataCorePlugin.CurrentGame]='CodemastersDirtRally'. The problem is that the last game used is always detected as current game because it remains selected under the Games section in Simhub, so the screen never turns back to the generic version. Apart from this, I'm unable to use this feature with Assetto Corsa because I'm using Content Manager and I don't know how to make Simhub detect it. Am I doing something wrong or should I completelly forget about this idea of different idle screens? Note: I don't launch games from Simhub but from Sim Commander 4.

Also, one simple question: how do I make my gear element turn from its default white color to red when gear change is needed? I can make it blink or make it blink red, but not just go red without blinking.

Current game is the current selected game, there is always one, to do what you want you need to combine with gamerunning
For instance : [DataCorePlugin.GameRunning] && [DataCorePlugin.CurrentGame]='CodemastersDirtRally'

Concerning the gear it's not possible with the "built in" component but it's possible to do it with a simple text component, in this way you have full control over the behavior
 
[2018-06-09 15:38:52,929] INFO - Starting SimHub v6.4.2 (build time : 06/06/2018 11:23:37)
[2018-06-09 15:38:52,960] INFO - Administrator privileges : True
[2018-06-09 15:38:52,961] INFO - OS version : Microsoft Windows NT 6.2.9200.0
[2018-06-09 15:38:52,961] INFO - Donator License status : Unlicensed
[2018-06-09 15:38:52,961] INFO - Process priority : Normal
[2018-06-09 15:38:55,697] INFO - (Re)Starting IRacing Game Manager and plugin manager
[2018-06-09 15:38:56,396] ERROR - Error while loading game manager
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: ?. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at WoteverCommon.JsonExtensions.FromJsonFile[T](String path)
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.LoadSettings()
at SimHub.Plugins.OutputPlugins.Dash.SerialDashPlugin.Init(PluginManager pluginManager)
at SimHub.Plugins.PluginManager.<>c__DisplayClass28_0.<.ctor>b__1(IPlugin i)
at SimHub.Plugins.PluginManager.PluginAction(Action`1 action)
at SimHub.Plugins.PluginManager..ctor(IGameManager gameManager, IList`1 allowedUserPlugins)
at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__1()
[2018-06-09 15:39:18,810] INFO - Application exit
[2018-06-09 15:39:18,831] INFO - Stopping game manager
[2018-06-09 15:39:19,535] INFO - Stopping plugin manager
Looks like the arduino setting file have been corrupted :( In C:\Program Files (x86)\SimHub\PluginsData\Common could you delete SerialDashPlugin.json then reinstall simhub ? It will restore the default one.
 
Hi Wotever, 2 small questions, would it be to hard to have a default Dash per car ? also.. best time lap/car stored so that the deltas would have a option against that ?

Thanks so much for the awsome job
Lino
 
Hi Wotever, 2 small questions, would it be to hard to have a default Dash per car ? also.. best time lap/car stored so that the deltas would have a option against that ?

Thanks so much for the awsome job
Lino
Hi ! The problem is that currently I can't switch the current dash on mobile, it would require manual input to get it back to fullscreen, but I have it in mind obviously ;)
 
I'm experiencing some little color bugs in the texts of some menus of Dashstudio. For instance, if I select the color of an element and then advanced, if I right click the text of the color code to copy or paste it, the color is light grey on white (very hard to read). Same happens when I select a text color binding for an element and then select color and advanced. The values of the colors are again almost impossible to read (the texts should be black but are almost white).

Also, could you add an option to rename dashboards? I always have to duplicate dashboards when I want to rename them (deleting the original afterwards).
 
hello, greatness add on!!
I have a little doubt after searching through several pages of this thread.
In the TM1638 in each screen there are up to 20 modules in the screen editor.
1111.jpg
For example i put in module 1 the the gear, in module 2 I have set the CPU temperature
My question is: how can I pass between modules? I have a button assigned to the next screen and it works, but I do not understand the operation of the modules

thank you very much
 
hello, greatness add on!!
I have a little doubt after searching through several pages of this thread.
In the TM1638 in each screen there are up to 20 modules in the screen editor.
View attachment 255585
For example i put in module 1 the the gear, in module 2 I have set the CPU temperature
My question is: how can I pass between modules? I have a button assigned to the next screen and it works, but I do not understand the operation of the modules

thank you very much
Hi ! Modules are intended when you have multiple tm1638 plugged (or other compatibles displays)
So you can set the first, second ...) On this one I have two "modules" plugged on one arduino
da08eae7b82c8083e521a05b988fd07b_preview_featured.jpg


To switch cycle the content on a single module, you have to create new "screens" :
upload_2018-6-13_7-23-6.png


Don't forget to set them "ingame" :
upload_2018-6-13_7-44-32.png


To cycle them you just have to map a button in controls and events / controls :
upload_2018-6-13_7-45-32.png

And choose this :
upload_2018-6-13_7-46-26.png
 
My brother give to me kuando busylight ( https://www.busylight.com/en/kuando-busylight-uc-alpha ). It´s anyway to have it to work with simhub? thx
:D never heard of this thing ! I need this at work ! Will put it in a raging blinking red all the time !
Technically chances to find anyone having this are extremely low, however that's the intent of the plugin SDK given with simhub, if you feel courageous, there is a public sdk with the busylight : https://www.plenom.com/support/develop/, with a little c# knowledge you could have your light running in minutes.
 
Hi Wotever,

may i ask on the fan speed topic (increase/decrease selected shakeit outputs with buttons)
you said that you have it on your plan/radar

would it be feasible to bring it into one of the next releases?

Ciao
Peter
 
Hi Wotever,

may i ask on the fan speed topic (increase/decrease selected shakeit outputs with buttons)
you said that you have it on your plan/radar

would it be feasible to bring it into one of the next releases?

Ciao
Peter

It's on the road ;) I had to free a little room to fit it :

Individual control for each output, easy mute and unmute, and controls available for mapping for mute/unmute, raise/reduce motor power ;)
upload_2018-6-13_21-8-48.png

upload_2018-6-13_21-7-40.png
 
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