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Update : i tried the beta, it's the same thing actually ... my feeling that I had explained on a forum is not good

What should it do in my opinion: Throttle pedal off, we accelerate thoroughly (throttle ON) there we should feel the bodyshaker, the torque on the wheels, un accoup quand on donne un coup d'accélérateur

When you release the accelerator pedal, there should be no clutch, and my bodyshaker vibrate ... à chaque fois que l'on relache la pédale d'acclérateur, les BS vibrent ... devraient-ils?

;-)
In fact pc2 (I guess it's the game we are talking about :D, doesn't give wheel slip anymore, so I use the ratio changes between rpm and speed to detect it, so when you release the accelerator depending of the "aggressively" of the curve it could trigger it, I will check if I can make it a bit smarter ;)
 
I have a problem with simhub in ATS. When you select a game on the menu, simhub does not work.

Code:
[2018-04-13 18:05:37,328] INFO - Starting SimHub v6.3.9 (build time : 04/11/2018 20:13:35)
[2018-04-13 18:05:37,334] INFO - Administrator privileges : True
[2018-04-13 18:05:37,334] INFO - OS version : Microsoft Windows NT 6.2.9200.0
[2018-04-13 18:05:37,334] INFO - Donator License status : Licensed
[2018-04-13 18:05:37,334] INFO - Process priority : Normal
[2018-04-13 18:05:38,198] INFO - (Re)Starting ETS2 Game Manager and plugin manager
[2018-04-13 18:05:38,210] INFO - Configuration status for ETS2: GameConfigured
[2018-04-13 18:05:38,554] INFO - Starting Arduino in Multiple USB mode, devices configured :
{"CustomProtocol":{"Interpreter":0,"Expression":null},"deviceName":"SimHub Dash","displayModules":8,"readButtons":true,"disabled":false,"RgbLeds":0,"Motors":0,"speedLevel":11}
{"CustomProtocol":{"Interpreter":0,"Expression":null},"deviceName":"SimHub Dash1","displayModules":0,"readButtons":true,"disabled":false,"RgbLeds":16,"Motors":0,"speedLevel":11}
[2018-04-13 18:05:38,571] INFO - Matrix custom font TRAD-LARGE8x6 loaded
[2018-04-13 18:05:38,619] INFO - Web suggested IP :192.168.2.101
[2018-04-13 18:05:38,647] INFO - Web font-faces up to date
[2018-04-13 18:05:39,089] INFO - USBD480 : Creating browser instance
[2018-04-13 18:05:41,660] INFO - Found one device on COM3 named {
  "ConnectedModel": "h",
  "Features": "MGNJP",
  "ModulesCount": 2,
  "SimpleModuleCount": 6,
  "RGBLedsCount": 32,
  "AdditionalButtonsCount": 0,
  "CurrentBaudRate": 0,
  "DeviceName": "SimHub Dash",
  "GLCDCount": 0,
  "OLEDCount": 0,
  "MotorsCount": 0,
  "PortName": "COM3",
  "RefreshPerSecond": 0.0,
  "RotaryEncodersCount": 0,
  "IsLeonardo": false
}
[2018-04-13 18:05:41,661] INFO - Switching device named SimHub Dash to speed level 11 on COM3
[2018-04-13 18:05:41,661] INFO - Switching device on port COM3 to speed level 11, 115200 bauds
[2018-04-13 18:05:42,167] INFO - Connected to device on COM3 named SimHub Dash
[2018-04-13 18:05:45,243] INFO - Found one device on COM4 named {
  "ConnectedModel": "h",
  "Features": "GNJP",
  "ModulesCount": 0,
  "SimpleModuleCount": 0,
  "RGBLedsCount": 16,
  "AdditionalButtonsCount": 4,
  "CurrentBaudRate": 0,
  "DeviceName": "SimHub Dash1",
  "GLCDCount": 0,
  "OLEDCount": 0,
  "MotorsCount": 0,
  "PortName": "COM4",
  "RefreshPerSecond": 0.0,
  "RotaryEncodersCount": 0,
  "IsLeonardo": false
}
[2018-04-13 18:05:45,243] INFO - Switching device named SimHub Dash1 to speed level 11 on COM4
[2018-04-13 18:05:45,243] INFO - Switching device on port COM4 to speed level 11, 115200 bauds
[2018-04-13 18:05:45,746] INFO - Connected to device on COM4 named SimHub Dash1
[2018-04-13 18:06:04,044] INFO - (Re)Starting ATS Game Manager and plugin manager
[2018-04-13 18:06:04,044] INFO - Stopping old game manager
[2018-04-13 18:06:04,046] INFO - Stopping old plugin manager
[2018-04-13 18:06:04,132] ERROR - Error while loading game manager
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at GameReaderCommon.CarManager..ctor(String gameName)
   at GameReaderCommon.GameManagerBase`3..ctor(String gameName, String[] processnames)
   at ETS2Reader.ETS2Manager..ctor(String gamename)
   at ETS2Reader.ATSManager..ctor()
   --- End of inner exception stack trace ---
   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, Boolean nonPublic)
   at System.Activator.CreateInstance(Type type)
   at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__2()
   at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback)
   at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__1()
 
I have a problem with simhub in ATS. When you select a game on the menu, simhub does not work.

Code:
[2018-04-13 18:05:37,328] INFO - Starting SimHub v6.3.9 (build time : 04/11/2018 20:13:35)
[2018-04-13 18:05:37,334] INFO - Administrator privileges : True
[2018-04-13 18:05:37,334] INFO - OS version : Microsoft Windows NT 6.2.9200.0
[2018-04-13 18:05:37,334] INFO - Donator License status : Licensed
[2018-04-13 18:05:37,334] INFO - Process priority : Normal
[2018-04-13 18:05:38,198] INFO - (Re)Starting ETS2 Game Manager and plugin manager
[2018-04-13 18:05:38,210] INFO - Configuration status for ETS2: GameConfigured
[2018-04-13 18:05:38,554] INFO - Starting Arduino in Multiple USB mode, devices configured :
{"CustomProtocol":{"Interpreter":0,"Expression":null},"deviceName":"SimHub Dash","displayModules":8,"readButtons":true,"disabled":false,"RgbLeds":0,"Motors":0,"speedLevel":11}
{"CustomProtocol":{"Interpreter":0,"Expression":null},"deviceName":"SimHub Dash1","displayModules":0,"readButtons":true,"disabled":false,"RgbLeds":16,"Motors":0,"speedLevel":11}
[2018-04-13 18:05:38,571] INFO - Matrix custom font TRAD-LARGE8x6 loaded
[2018-04-13 18:05:38,619] INFO - Web suggested IP :192.168.2.101
[2018-04-13 18:05:38,647] INFO - Web font-faces up to date
[2018-04-13 18:05:39,089] INFO - USBD480 : Creating browser instance
[2018-04-13 18:05:41,660] INFO - Found one device on COM3 named {
  "ConnectedModel": "h",
  "Features": "MGNJP",
  "ModulesCount": 2,
  "SimpleModuleCount": 6,
  "RGBLedsCount": 32,
  "AdditionalButtonsCount": 0,
  "CurrentBaudRate": 0,
  "DeviceName": "SimHub Dash",
  "GLCDCount": 0,
  "OLEDCount": 0,
  "MotorsCount": 0,
  "PortName": "COM3",
  "RefreshPerSecond": 0.0,
  "RotaryEncodersCount": 0,
  "IsLeonardo": false
}
[2018-04-13 18:05:41,661] INFO - Switching device named SimHub Dash to speed level 11 on COM3
[2018-04-13 18:05:41,661] INFO - Switching device on port COM3 to speed level 11, 115200 bauds
[2018-04-13 18:05:42,167] INFO - Connected to device on COM3 named SimHub Dash
[2018-04-13 18:05:45,243] INFO - Found one device on COM4 named {
  "ConnectedModel": "h",
  "Features": "GNJP",
  "ModulesCount": 0,
  "SimpleModuleCount": 0,
  "RGBLedsCount": 16,
  "AdditionalButtonsCount": 4,
  "CurrentBaudRate": 0,
  "DeviceName": "SimHub Dash1",
  "GLCDCount": 0,
  "OLEDCount": 0,
  "MotorsCount": 0,
  "PortName": "COM4",
  "RefreshPerSecond": 0.0,
  "RotaryEncodersCount": 0,
  "IsLeonardo": false
}
[2018-04-13 18:05:45,243] INFO - Switching device named SimHub Dash1 to speed level 11 on COM4
[2018-04-13 18:05:45,243] INFO - Switching device on port COM4 to speed level 11, 115200 bauds
[2018-04-13 18:05:45,746] INFO - Connected to device on COM4 named SimHub Dash1
[2018-04-13 18:06:04,044] INFO - (Re)Starting ATS Game Manager and plugin manager
[2018-04-13 18:06:04,044] INFO - Stopping old game manager
[2018-04-13 18:06:04,046] INFO - Stopping old plugin manager
[2018-04-13 18:06:04,132] ERROR - Error while loading game manager
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at GameReaderCommon.CarManager..ctor(String gameName)
   at GameReaderCommon.GameManagerBase`3..ctor(String gameName, String[] processnames)
   at ETS2Reader.ETS2Manager..ctor(String gamename)
   at ETS2Reader.ATSManager..ctor()
   --- End of inner exception stack trace ---
   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, Boolean nonPublic)
   at System.Activator.CreateInstance(Type type)
   at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__2()
   at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
   at System.Windows.Threading.Dispatcher.Invoke(Action callback)
   at SimHubWPF.MainWindow.<>c__DisplayClass35_0.<ChangeGame>b__1()
It looks like the file has been corrupted could you try to remove this file inside simhub folder : PluginsData\ATS\CarManagerSettings.json , it will be harmless since ets2/ats does not use it anyway.
 
Hello Wotever, under the video from AmStudio with the RGB Rev lights you wrote that you are currently working on Simhub/Buttonbox hybrids. Is this already implemented or is this still in development/given up? It would be really important for me to know if I can use one Arduino for both buttonbox and shifting led. Thank you very much for your answer. Your project and your support for Simhub is really insane!
 
Hello Wotever, under the video from AmStudio with the RGB Rev lights you wrote that you are currently working on Simhub/Buttonbox hybrids. Is this already implemented or is this still in development/given up? It would be really important for me to know if I can use one Arduino for both buttonbox and shifting led. Thank you very much for your answer. Your project and your support for Simhub is really insane!
Actually, the sketch now supports Arduino micro, it can now be configured(when using Arduino micro) to act as a button box, for more flexibility (simhub supports out of box only simple press buttons), you can also integrate your own button box code since it doesn't interact with the serial port, simhub won't have any problems with that.
 
Hi Wotever,

I have another question :)
I've got it all working on my TM1638 and work great.

Now I'm trying to understand how to make different LED dispalys.

Ie I have one that works great for RPM but I'm trying to figure out if I can make one that flashes every other LED together when the Pit Speed Limiter is active. This is in iRacing.

Thank you again
 
Actually, the sketch now supports Arduino micro, it can now be configured(when using Arduino micro) to act as a button box, for more flexibility (simhub supports out of box only simple press buttons), you can also integrate your own button box code since it doesn't interact with the serial port, simhub won't have any problems with that.

Sorry I'm asking again, but how exactly is it possible to integrate my own code? I never had my hand on an Arduino and I started using your software today as well, so I have basically no experience. It would be really important for me to integrate a rotary encoder, because I need them on my wheel.

Greetings, Nils
 
Sorry I'm asking again, but how exactly is it possible to integrate my own code? I never had my hand on an Arduino and I started using your software today as well, so I have basically no experience. It would be really important for me to integrate a rotary encoder, because I need them on my wheel.

Greetings, Nils

Actually I can't give you a full arduino course :D Google will give you much better ressources than i can do :D, but in short, An arduino sketch is always divided in 3 basic parts "declarations,begin and loop" you will find this pattern in any sketch, including mine, to integrate it in my sketch it's just a matter of copy pasting these three "sections" content at the right place.
 
Hello
can someone give me an advise if it is possible to connect a 12V 0,09A fan to a motor shield board v2? I got a very noise humming when im just connecting the fans to the boards.

I got 2 motorshield boards with 6 xbox motors running and I would like to add two of these fans.

Thank you in advance.
 
Hello
can someone give me an advise if it is possible to connect a 12V 0,09A fan to a motor shield board v2? I got a very noise humming when im just connecting the fans to the boards.

I got 2 motorshield boards with 6 xbox motors running and I would like to add two of these fans.

Thank you in advance.
The board's uses a default 1900hz pwm which is right in the hearing range, however you can now configure it during the sketch setup, try 100 or 200hz (actually you can try anything from 10 to 1900) it should give you a much quieter result.
 
The board's uses a default 1900hz pwm which is right in the hearing range, however you can now configure it during the sketch setup, try 100 or 200hz (actually you can try anything from 10 to 1900) it should give you a much quieter result.

Thank you it worked perfectly, absolut no noisy sound!
 
In fact pc2 (I guess it's the game we are talking about :D, doesn't give wheel slip anymore, so I use the ratio changes between rpm and speed to detect it, so when you release the accelerator depending of the "aggressively" of the curve it could trigger it, I will check if I can make it a bit smarter ;)
Yes and AC ;-), and rfactor2

if we could feel a torque when accelerated, it would be a good feeling ;-).

Depending on the torque variation in relation to time, the torque value for the bassshaker level, and the depression of the pedal, do you have to be able to? ;-)

Cool, thank you, you added backups of presets for the basshaker !!! it is possible to add a reset, a factory preset, by default?

Thank you for everything !!! great job!
 
Is there a way where I can see wich game uses which effect?
In the old shakeit Software I could only see the effects which were used for each games. Or do all games now uses all effects?
 
Is there a way where I can see wich game uses which effect?
In the old shakeit Software I could only see the effects which were used for each games. Or do all games now uses all effects?

I still need to implement it back, however there have been big improvements about supported effects across games,all the major games now supports all the effects(pc1/2/rf1/2/ams/ir/Codemasters and rrre) so unsupported effects are restricted to older games but I don't desperate to improve them
 
I still need to implement it back, however there have been big improvements about supported effects across games,all the major games now supports all the effects(pc1/2/rf1/2/ams/ir/Codemasters and rrre) so unsupported effects are restricted to older games but I don't desperate to improve them

Ah okay thank you for this information! Great to hear that, keep on going!
 
I have a text for gear with the code: [DataCorePlugin.GameData.NewData.Gear] How can I make the text white for all gears, but yellow for N and red for R?

And how can I make my fuel indicator pretend that is real in Dirt Rally (fuel data not supported) by lowering the value every 30 seconds? I suppose this is not so easy. My code is this:

if([DataCorePlugin.CurrentGame]='CodemastersDirtRally','50',if(blink('fblinker',300,[DataCorePlugin.GameData.NewData.Fuel]<5),'',[DataCorePlugin.GameData.NewData.Fuel]))

Thanx.
 
Last edited:
Ok so I think I've got my head around some of the basics.
I'm using a TM1638 running off a Nano. Is it possible to power additional LEDs (not on the TM1638)? Ie one for a Yellow Flag, one for blue. Low fuel etc off the nano?
Hope that makes sense.

Great work though. Thank you!
 
Last edited:
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