After looking through the car files in Race 07 and other rFactor derived games, I've spotted a trend I don't understand in the shocks. The rebound resistance rates are often much higher than the bump resistance rates. For example, on the DBR9 in GTR Evolution, the front slow bump goes up to 9500 n/m/s. While the slow rebound at this end only goes down as far as 12400 n/m/s. Something similar occurs in FSONE2008 and the GT500 mod for GTR2. Can anyone explain to me why this is? Specifically why you would want rebound to be stiffer than bump, and why the difference between them is what it is? Thanks.