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Shakedown - 26 rallye La Nucía - v0.99

Tracks Shakedown - 26 rallye La Nucía - v0.99 0.99

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Genis submitted a new resource:

Shakedown - 25 rallye La Nucía - v0.2 - tramo, shakedown, 25 rallye La Nucia, alicane, españa


Someone asked me how I was doing it, well ...
I had a problem, the KSeditor did not load, and I had to erase almost all the trees, luckily I was able to save the leveling close to the asphalt
Now I'm testing grass, bushes, and pine trees.
I am also putting the guardrails, and I still need to put the walls, ditches on the edge of the asphalt, spectators, cars, tapes, cones, fences, other pines and a couple more trees, put a line of grass outlining the road...

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Genis updated Shakedown - 25 rallye La Nucía - v0.3 with a new update entry:

Shakedown - 25 rallye La Nucía - v0.4

add colisions, cars and traffic light.

I had added viewers, but the FBX file has gone from 50 megabytes to 160 megabytes, and now the KSeditor doesn't load it for me.

If anyone knows how kn5 files are created when FBX files are exported separately in the race track Builder, I would be very grateful if you can explain how it is done.

;)

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NightEye87

Premium
If anyone knows how kn5 files are created when FBX files are exported separately in the race track Builder, I would be very grateful if you can explain how it is done.
You can use multiple kn5 files for a track.
1604295986251.png


Use the models_[trackname].ini to load them. All modern Kunos tracks use this method, so take a look at some of them.


You also mention ksEditor is not loading. Does it give you a warning? Usually something about 65000 vertices. If so, split the object that is mentioned into multiple objects.
For my own track, one of my FBX files is 100 Mb and it loads up just fine.
 
[QUOTE = "NightEye87, publicación: 3285042, miembro: 142581"]
Puede utilizar varios archivos kn5 para una pista.
View attachment 417298

Utilice models_ [trackname] .ini para cargarlos. Todas las pistas modernas de Kunos utilizan este método, así que echa un vistazo a algunas de ellas.


También mencionas que ksEditor no se está cargando. ¿Te da una advertencia? Por lo general, algo alrededor de 65000 vértices. Si es así, divida el objeto que se menciona en varios objetos.
Para mi propia pista, uno de mis archivos FBX es de 100 Mb y se carga bien.
[/CITAR]
Thanks, what I said about doing the track in several kn5 because the kseditor always gave an error.
But I have found a kseditor v6 that no longer gives error.
If the track were very very heavy, if it would do it in several kn5, but I think that for now it is not necessary.
Still I really appreciate it.
If you don't have it, I recommend it

 
Last edited:
I love the road! However, I got some performance issues. Looking at the renders stats, the track might need some LODs to be set.
Schermafbeelding 2020-11-02 180601.png
 
En primer lugar felicitarte porque desde que lo descarge no paro de dar pasadas , he de decirte que he estado allí y recorrido ese tramos mas de 50 veces y esta super bien recreado por no decir que es igual exactamente,. Comentarte tambien que este tramo es el mismo que compone la subida al castell de guadalest , solo que la salida de dicha subida se situa un poco antes , justo en el centro del puente que tiene pretil, en cuanto a la meta se situa un poco mas hacia adelante de la que hay en este tramo, te lo vengo a comentar porque casi que tienes dos tramos en uno , te bastaria con ver alguna on board de la subida a guadalest para comprobarlo y poder tener otro mod pero de la subida, eso es todo amigo , excelente trabajo, mil gracias por compartirlo. Saludoss
 
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