Shadow Casters - I can't see them in BTB - Layers toggle

I've just started making low poly shadow casters so my higher poly objects don't have to cast more costly shadows. So i set this new lower poly object as a shadow caster in Xpacker. I know the idea is that the caster isn't rendered, but it doesn't even render in BTB, not even in wireframe. That makes it pretty hard to position the caster. This is the perfect excuse to include visibility layers as i mentioned in the more recent wishlist thread, like in photoshop, so i can hide collision object, shadow casters at will. It will also help with performace too because as my project has grown fairly big the performance drops off quite a bit, and i've greatly increased the frequency with which i toggle the walls and objects on or off when editing track segments or doing intensive terrain work, and blending particularly is entirely unusable while walls and objects are on.

Anyway, i hope v0.9 is getting close, but not so close that it's too late to include layers :)

Cheers!
 

Latest News

Online or Offline racing?

  • 100% online racing

    Votes: 74 7.2%
  • 75% online 25% offline

    Votes: 107 10.4%
  • 50% online 50% offline

    Votes: 150 14.6%
  • 25% online 75% offline

    Votes: 281 27.4%
  • 100% offline racing

    Votes: 410 40.0%
  • Something else, explain in comment

    Votes: 4 0.4%
Back
Top