We need to test this first thoroughly. That's why i used values that are easily transferred between the remod and original. If i would have one favour to ask... The remod works with the original mod, you can't join online server because the server hasn't got that car installed. But when you got a good race setup, even after the race, you take the new car for a spin. First return to your saved setup and make the alterations (+30 on front/rear srpingrates, double the wings). Then make a new setup as you would like to do without those pesky limits. I found that front springrate isn't far from the physical limits, dropping it from 58 to 52 gave good results. Also now that wings have more finess, front wing was much easier to set and then finding a good balance with rearwing had more options.
If we get this aero/springpackage to work, maybe we can find new tire gripvalues too to make the hard tires more useable and give us 1 stop strategies.. Kudos for Jonas Lex to suggest that, that gave me the idea of working the wings first since they are the easiest part. I've done another ready of this already so i knew where to start but without Jonases, Jonas's (damn english has some huge gaps in the grammar) initiation, i would've never touched this mess again. Now i'm glad that i did, it took about six hours split between two days to get this in this point...
About re-release, that all is still unsure but if we can deliver a working, tested package that won't take away anything from the original (we are actually making things a bit harder...), chances are better. I've renamed it as Unlimited to distinguish from the original, which is League Edition = LE. My version is UnLimited = UL. I hope to find new damper values too, that would surely be appreciated. You have dealt with the limits for so long that it's confirmed that those limits are too constricting.
EDIT: i don't think that Gunthar had such massive talent base when he decided everything. Most likely he had people like me and to our midpack to test out stuff. Also the amount of time PrestoGP has done with this mod is unheard of. It's more than what SimBin has, for gods sake. If you guys would've done such high limit racing with SimBin original content, the same limits would've appear... That is the angle that i'm trying to represent to him, the amount of experience is unrivalled, no modder ever has got this amount of knowledge. If only i could have three years of solid world class talent testing my tracks, oh boy, would they be absolutely amazing to drive. I've only recently started recruiting complete novices (from new application list
) to fill out the blanks between low to medium and high skill players.. Aliens are still missing from the crew,
. Good example: I had to change Cicada after i started driving here, one corner was unsafe but i didn't know it before i was able to drive it with enough speed, speed that i didn't have before...
But first, test it and give feedback. It shouldn't cut any time from your schedule, which in know is swamped with the so called "real life", i have entrance exam on monday but i'm not afraid to do some simming in the mean time (the exam is just a formality, once i get to the interview part, it's nailed, i have too much experience in the field of sound production and once i make a suggestion of doing some tutoring too.. well, schools here get money for students that pass the final exams, if i can raise that amount, they get better equipment, better teachers, better resources.... done deal)
Damn, my late night post tend to streeeeetch....