S397 2019 LeMans 24Hs Porsche 991 RSR  #91, #92, #93 & #94

Skins S397 2019 LeMans 24Hs Porsche 991 RSR #91, #92, #93 & #94 2

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Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
Arturo Pereira submitted a new resource:

S397 2019 LeMans 24Hs Porsche 991 RSR #91, #92, #93 & #94 - S397 2019 LeMans 24Hs Porsche 991 RSR #91, #92, #93 & #94

S397 2019 LeMans 24Hs Porsche 991 RSR #91, #92, #93 & #94. Unzip into the X:\Steam\steamapps\common\rFactor 2\UserData\player\Settings\Porsche_991RSR_GTE_2017 folder. View attachment 309194
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dreamer al

500RPM
Dec 22, 2016
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Shame, but unfortunately, your skins show as white when racing as AI. Fine in showroom and when racing each vehicle. This has been a common occurrence recently. I do not know the fix , but I do know it can be. Best of luck. I love these skins.
 

Highlandwalker

100RPM
Premium
Jun 18, 2017
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Shame, but unfortunately, your skins show as white when racing as AI. Fine in showroom and when racing each vehicle. This has been a common occurrence recently. I do not know the fix , but I do know it can be. Best of luck. I love these skins.
The files are a single mas file, this system does not work any more. Extract the files and place them in the skin folder for that car and they should work OK. A lot of people are making this mistake with the new painting system. Hope this is of help.
 

Highlandwalker

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Premium
Jun 18, 2017
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I have just tested your update and the AI cars show all white but they are OK in the show room. I unpacked the mas file and copied the files into the folder for the car and the AI cars work perfectly. Leave the mas file in the folder as well. As I said in my previous post the single mas file does not work with the new paint system. Hope this is of assistance to you.
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
The latest version includes the unpacked files. Just edit this line:

Skin = 19LM91.mas

to

Skin = 19LM91.dds
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
Also, the MAS files worked ok here again. I don´t know what can be the cause of this problem for some guys.
 

dreamer al

500RPM
Dec 22, 2016
792
549
76
I have just tested your update and the AI cars show all white but they are OK in the show room. I unpacked the mas file and copied the files into the folder for the car and the AI cars work perfectly. Leave the mas file in the folder as well. As I said in my previous post the single mas file does not work with the new paint system. Hope this is of assistance to you.
Tried this as best I can, following your instructions. Did not work for me :(
 

dreamer al

500RPM
Dec 22, 2016
792
549
76
The latest version includes the unpacked files. Just edit this line:

Skin = 19LM91.mas

to

Skin = 19LM91.dds
Changed rcd. file amending Skin from mas to dds. Did not work for me. I will look at Highlanderwalker's files on his cars and try and work it out for myself.
 

dreamer al

500RPM
Dec 22, 2016
792
549
76
Your files do not work for me. I am not a techie, but I suggest you look at Highlandwalker's vehicles.. Where you have one mas file, he has no mas file. His files are- dds. json, plus 2 other dds file. I hope this helps.
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
Well, I don´t know what could be wrong since all the AI cars work ok here with only the MAS files inside the respective folders.
GRAB_000.JPG
 

Highlandwalker

100RPM
Premium
Jun 18, 2017
200
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Well, I don´t know what could be wrong since all the AI cars work ok here with only the MAS files inside the respective folders. View attachment 309231
The only thing I can think of is that the mas file works OK on your computer because it was created on that computer and when it's transferred to another computer the mas file does not get read correctly which then causes the problem of the white AI cars. I have downloaded other peoples skins which have had the single mas file and not one of them has worked correctly but when extracted work perfectly. This is the only thing I think of which could be causing the problem. I suggest you upload extracted versions of your skins so they work for everybody.
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
I posted a question about this at the S397 forum. I will see what they can say about this problem. I have downloaded many MAS files and all of them worked ok here. I just needed to fix the RCD files with the proper VEH name after the latest updates by S397.
So, I would discard the fact that MAS files work ok only in the PC where they were created. Also, a folder with only DDS files will include a MAS file if the player clicks on "Reload", so I don´t see why a MAS file can create such a huge problem. Must be other thing I think. We´ll see what S397 team has to say about this.
 

Highlandwalker

100RPM
Premium
Jun 18, 2017
200
445
70
I posted a question about this at the S397 forum. I will see what they can say about this problem. I have downloaded many MAS files and all of them worked ok here. I just needed to fix the RCD files with the proper VEH name after the latest updates by S397.
So, I would discard the fact that MAS files work ok only in the PC where they were created. Also, a folder with only DDS files will include a MAS file if the player clicks on "Reload", so I don´t see why a MAS file can create such a huge problem. Must be other thing I think. We´ll see what S397 team has to say about this.
The mas file created when you click on reload isn't actually required. It can be deleted, provided rf2 is closed and then restarted. If you download my Chris Hoy Oreca skin you'll see there is no mas file in the folder and that skin works perfectly. The skin name points to dds file and not a mas file in the rcd file. It was only a thought about going from one computer to another was causing the problem.
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
From the rf2 developers:

The Dev's are aware off the issues (I say issues because each car seems to have it's know unique ones) and are working on it.
 

Arturo Pereira

75RPM
Original poster
Jul 17, 2010
92
97
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Twister80

25RPM
Nov 23, 2016
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Hello, would it be possible to rebuild the lights? Because that would be realistic and you want to be as realistic as possible. Pictures are for clarification
 

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