WIP Roy Hesketh - Pietermaritzburg

Only have an idea on some of your questions, but here goes:

- For horizon merging, may be better to do it to the texture files outside of 3Dsimed, so in a normal graphics editor - is doable and might be easier.
- For texture merging, same thing: find some ready-made ones or merge 'em yourself in a gfx editor.
- There's a program for making track layouts on rfc?
http://www.racedepartment.com/bobs-track-builder/37470-creating-track-layout-pic.html
- I think you can change the sun's position in BTB yourself (not sure, never bothered with it myself ;) )
 
Thanks for the feedback Raido.

I am a 2D graphics specialist by profession, so editing is really no hassle for me. I just do not know how to get my horizon into 3Dsimed and then into game.

In BTB you can only change a polygons material, so how do these guys get smooth transitions of materials across polygons, like the edge of a track, I don't want mine to be that hard edge.

BTB allows moving the sun, but it does not affect how the sun behaves in the game as far as I know? I was thinking it may be something that is changed in a text file, or even the way the track model faces on the grid in BTB when designing, I don't know.

Shadows are my big hassle now.
 
Well, call that an epiphany. I turned my track through some degrees in BTB and guess what, all is right in the simulator.

For future searches, rotate you model to get the sun in an east
/west orientation.

The BTB help files do not tell you this, nor does any search, so hopefully this helps.
 
Hi all. Much has been done to the circuit since last update.
I have put in the proper Pietermaritzburg skyline and adjusted many other things. Cars and people are now in correct positions.

Here are a few new screenshots from BTB that I doctored in Photoshop to get a sky etc.

Regards
Paul

Going up Beacon Hill
beacon.jpg


Entry to BP Curve
bp entry.jpg

Overhead track shot with horizon
circuit from angels.jpg

Looking back from Quarry Curve
looking back from quarry.jpg

Pietermaritzburg Straight
maritzburg straight.jpg

Entry to Quarry
quarry entry.jpg

Sweep Entry
sweep entry.jpg

Looking down towards Quarry
towards quarry.jpg
 
Thanks Jonathan, it drives great too, believe me, I've done about 700 laps in testing already :)

- its actually open to all platforms, I just did not know that when I created the thread, now cant change it.
When this track is complete, I will allow rFactor conversions obviously. I have already made the load screens for GTR and P&G.

Cant wait for it's release, it's an absolute classic.
 
Well Kris, I happened to be in Pietermaritzburg over the past weekend and drove past Roy Hesketh.
I also noticed there was a power/sub station behind 'The Sweep' which needs to be put in as it has always been there.
 
Hmmm Roy Hesketh now at 99%, very close to release now.

New Dunlop bridge model, reworked the horizon and a special memorial stone model for my dad is now included on the infield of quarry. Yes man!
 
Some of the inner workings of the model to keep you entertained.

The Dunlop Bridge model. Had to be era specific, not all Dunlop bridges were the same - did you know that? So had to build my own. Vector work was done in Corel Draw, then used as a UV map in Blender3D.
dunlop bridge build model.jpg

Part of the Roy Hesketh Pit section made in Sketchup.

pit build model.jpg
 
Thanks Dragon. I'm also using a medium machine, so trying to optimise for all. I have a 3ghtz hyper thread P4 with GT6600 128mbps card, so not a great machine, around 5 years old, and it runs okay.
 
Very well Kris. I actually think its finished. I just want to take the 3D spectators out and put spectator walls in, but still don't know how to unpack a .gtr file.

Remember Woochoo said I could use his crowds from longford.

If I get that done, I'll release, after you look it through in 3Dsimed for me of course :)
 
Yeah Raido - the release is in hope users will give me positive feedback on how I can improve anything in the model. As this is my first model, there may well be things I have overlooked, or things that could be done better.

One thing I do know, is that I have many 3D spectators and those really do drop FPS, so I would love to have crowd walls.
Woochoo mentioned I could use his, but I do not have the means to extract the gmt files for those. A few other things need attention, but I'd give the track a humble 8/10 as it stands right now, as the tracks behavior and times are very close to reality.
 

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