- Apr 1, 2011
The pre-season poker game is over, now it's time for the drivers to show their cards as the opening round of the Thrustmaster Australian Formula Master kicks off in anger for the first time!
Date: Saturday 13th June 2015
Server Name: RACEDEPARTMENT.COM Thrustmaster AFM
Start time: 19:00 AEST (09:00 GMT)
Skin Pack: DOWNLOAD
Virtual Time of Day: 14:00
Starting Track Grip: 93%
Fuel Usage: 170%
Conditions: 26C | Clear
Racing Laps: 21 | Standing Start
Technical Notes & Track Briefing:
Track Length: 5.891 km
Top speed: 240 km/h
Turns: 18 in total. (10 right, 8 left)
Tyre Wear: Heavy
Track Map & Red Zone:
The red zone for Round 1 applies from the start finish line to the exit of Turn 5 during the first lap of the race. Incidents that occur in this zone will be automatically looked at and scrutinized more heavily, and may be punished more severely. The objective of the red zone is to promote a clean start to the race so that everyone can get through the first lap unscathed. Erratic changes of direction, contact and crashes will be penalized more harshly if found guilty.
Article 6.1 of the 2015 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track at all times when under normal control of their car. Whilst article 6.1 applies to the entire race track, the stewards will pay particularly strong attention to the following areas of the track. The cutting penalties outlined in the Stewards Notice Board thread will be applied to drivers who take liberties with these areas too often.
Time gains can be made by cutting the apex of Turn 6.
Time gains can be made by extending the exit of the corner and running onto the astro-turf.
Drivers must not exceed the white line on the exit of the pit lane which guides you safely back to the racing line, at any point during the event (P, Q & R). Doing so could lead to a dangerous encounter with opponents, and may spoil their hotlap or race. If caught doing so, you will be given an automatic 10 second time penalty added to your race time.
You are required to be present on TeamSpeak during all rounds of the league. Upon joining the RaceDepartment TeamSpeak server, you must set up your teams' Sub-Channel within the Assetto Corsa channel, using your team name. Once in your channel, the League director will send you a text message containing the password for the server.