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rolling start

Discussion in 'GTR 2' started by mucho, Oct 10, 2019.

  1. mucho

    mucho

    Messages:
    61
    Ratings:
    +6
    is there a way to change the distance between the cars in a rolling start
    or is this depending on the formation lap logic?
     
  2. Jempy

    Jempy
    Premium

    Messages:
    1,523
    Ratings:
    +400
    Without really knowing the answer ... I'd say that's a track by track modification that should be needed.
    The grid places on track are mentioned in the .AIW file .... so that's surely there that it may be modified ... but does it need a track 3D modification ? .... I really don't know.

    Someone here building tracks should know the precise answer.... I doubt it might be a hard-coded feature as a bunch of tracks were modified to allow much more cars on the grid.

    Anyway if I start from the base idea that the rolling start distances are a result of the distances between the grid places.
     
  3. gwaldock

    gwaldock
    Premium

    Messages:
    275
    Ratings:
    +137
    Your assumption that rolling start locations are specified in each track's AIW file is correct Jempy. According to Bill Pryor's "rFactor AIW Editor Documentation, Tips and FAQs" rolling start positions are defined in the "Teleport" section (rolling starts on my tracks are usually at the "standing" start grid). There is another, somewhat convoluted, option that involves deleting the "Teleport" positions, listing new positions in the "Alt Grid" section and then including the the line "RollingStartLocations=1" in the track's GDB file.

    I use the rFactor Editor to create AIW files for my rFactor, GTL, GTR2 and Race tracks. I then use "NotePad Plus" to implement small edits for each game.
     
    Last edited: Oct 12, 2019
  4. mucho

    mucho

    Messages:
    61
    Ratings:
    +6
    big thanks both of you,
    will try this out
     
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