Roller Coaster Race Circuit | Test Release

Tracks Roller Coaster Race Circuit | Test Release 0.8.1

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eg01st submitted a new resource:

Rollercoaster Race Circuit | Test Release - First public test release of fantasy race track mod for Assetto Corsa

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Hello!

This is the first public version of my fantasy race track mod for Assetto Corsa. I usually make 3D car models for selling on Asset Store, if anyone is interested in my work, here is a link to Sketchfab profile:
https://sketchfab.com/retrovalorem/models

Anyway, since I bought a racing wheel for my PC this summers, I have been...

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eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | AI Update

Most important - I have updated AI. No more crashes in tunnel, no more corner cutting. Other changes:
* New skidmark (groove) texture.
* Brighter tarmac
* Brighter kerbs
* Some fences lowered (as suggested by user Please Stop This)
* Terrain details pained (not finished though)
* Barrier poles added
* Changed normals of billboard trees in the background

AI test race here:

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eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.2.7

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Nothing much, but frequent updates are better than no updates, right?

* Start lights and the same metal frame with ROLEX logo is placed above time gates, there are two of those on Full Course layout.
* Started work on building in the center of oval. The one in picture. Mind that small details will come later - benches, car parks, light poles, maybe people.
* Some more trees here and there, more ad banners.

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Nice work! I only think the trees at 1:06 in the release video should be outside of the barriers. When the entire track looks like it could actually be real, that part looks more fitting in a 50's/60's/70's race track than in a modern one..
 
Nice work! I only think the trees at 1:06 in the release video should be outside of the barriers. When the entire track looks like it could actually be real, that part looks more fitting in a 50's/60's/70's race track than in a modern one..

But that is the beauty of a fantasy track - I can create whatever I want. And from the start I wanted a section that resembles a rally stage where you fly through corners really close to trees. When I was visualizing this track in my head I even wanted to place trees so close that they are next to kerbs. It would make a "high risk,high reward" situation at the apex.
Actually that whole mountain part was meant to be like an old road adopted as a part of race track, same with Favelas.
 
Still luvin your tracks. You asked for suggestions so here it is. I know your tracks upside down, but would still like to see the map on the left.
I fixed it for full course, not sure about others. Maps kept bugging out after playing, I don't know why. If you are using Content Manager, you can generate a new map, like I did.
 
DRS zones dont start at the signs. Track is still very fun tho. Havent done any racing (only done hotlapping) on it yet so cant comment on that

Yes I noticed that too, I think it changed after AI update. Once I have done all road markings and lines I will update DRS file too.
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.3.0

I'm going away from my desktop PC for a week so no updates for some time. I'll just upload what's new for now.

* Maps should be working, but they just kept glitching for me. These are generated in Content Manager and were working for me.
* Track cameras added to Sprint and City Run.
* Some more billboards in the city.
* Pit entry/exit lines on tarmac.
* Small visual adjustments.
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eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.3.1

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0.3.1 "Pick up your rubber" update
* Rubber particles on tarmac. I feel sorry for VR users and those with older GPUs than GTX 1060. This update added another 100k polygons. I still get over 100fps on 2560x1080, but VR's fps is f*****d, I imagine.
* CASINO ZEBRA dropped in city.
* Landscape changed a little in forest area before exposed tree section.
* New kerbs added in tunnel for Sprint layout. You lazy bastards are not uploading enough videos for me to get...

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eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Very, very small update

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Sorry but I just couldn't resist and made an update - this small detail brought a smile to my face when I tested it.
Small coloured triangle flags (like in photos from Himalayas) hanging in Favelas. This increases sense of speed and movement, which is one of the things I have been trying to achieve with this track.
Sprint layout is very fun with GP legends mod, btw.

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