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Ride WIP Thread

Messages
413
Points
611
Im making this now so If anyone was interrested in having it
Still in progress
Ride2_X64_2016_10_23_00_26_05_497.jpg

Ride2_X64_2016_10_23_00_26_20_259.jpg

Ride2_X64_2016_10_23_00_27_58_899.jpg
 
Messages
413
Points
611
I will release this with Yamaha R1 livery
BUT .... i need to find where i can edit ( remove or change position of numbers on some bikes so i can use real race numbers )
These RIDE 2 ugly numbers absolutely destroy the whole livery.. especially on Panigale R

Ride2_X64_2016_10_25_20_26_49_988.jpg

Ride2_X64_2016_10_25_20_27_28_897.jpg

Ride2_X64_2016_10_25_20_28_20_331.jpg


If someone wanna help me please try to find a solution how to edit these race numbers
 

ReZ

Messages
356
Points
611
yes from VR46 :) ... took me a few days of research, database editing and countless gamecrashes/restarts ... but now i can take any track from VR and put it into Ride2 ... sadly in misanokart the AI is pretty stupid,and the starting grid is messed up.
on some other tracks i have the problem, that the safetycar is always standing in the grid (lucky it has no collisions) - til now i found only Assen2002 without one.
maybe i should try the other way around an bring Nordschleife and UlsterGP to VR46 :rolleyes:

tracks from SLRE would also be worth a try ... pikes peak or some asphalt stages :D
 
Messages
413
Points
611
yes from VR46 :) ... took me a few days of research, database editing and countless gamecrashes/restarts ... but now i can take any track from VR and put it into Ride2 ... sadly in misanokart the AI is pretty stupid,and the starting grid is messed up.
on some other tracks i have the problem, that the safetycar is always standing in the grid (lucky it has no collisions) - til now i found only Assen2002 without one.
maybe i should try the other way around an bring Nordschleife and UlsterGP to VR46 :rolleyes:

tracks from SLRE would also be worth a try ... pikes peak or some asphalt stages :D
It is for reqs thread but could you please upload tracks for WSBK e.g. Jerez or Losail ?? thanks
 

ReZ

Messages
356
Points
611
if you already have VR46, you already got the tracks ;) there is no need to edit the original files from VR, everything works just with database edits in Ride2 no track is replaced ingame, instead they are added to the list ... so i would either upload edited database or the bml-files ... both ways keep you away from online playing and make it pretty much impossible for me to release single tracks, but i could make a special edition for you with just those 2 tracks (or some more) added.
Jerez should be quick and easy, but Losail night setting could make things tricky.

small update : Jerez is done , clear, cloudy, rain and drying wet track settings.
i just cannot find a way to make the safetycar in the startinggrid dissapear without editing the textures in jerez.mix (and this is not what i am aiming for)

another small hickup ... the game screws up the finishing order ... so first is last place, second is 15th place and so on. this happens with every track so far.
 
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Messages
166
Points
361
if you already have VR46, you already got the tracks ;) there is no need to edit the original files from VR, everything works just with database edits in Ride2 no track is replaced ingame, instead they are added to the list ... so i would either upload edited database or the bml-files ... both ways keep you away from online playing and make it pretty much impossible for me to release single tracks, but i could make a special edition for you with just those 2 tracks (or some more) added.
Jerez should be quick and easy, but Losail night setting could make things tricky.

small update : Jerez is done , clear, cloudy, rain and drying wet track settings.
i just cannot find a way to make the safetycar in the startinggrid dissapear without editing the textures in jerez.mix (and this is not what i am aiming for)

another small hickup ... the game screws up the finishing order ... so first is last place, second is 15th place and so on. this happens with every track so far.

Awsome! Good job ReZ!
I would love to see if anyone could unlock the restriction the smaller tracks. For example the supermoto tracks, cant ride big twostrokes on them :-(
 
Messages
413
Points
611
Okay... bad news ( maybe just for me )
RD deleted my mod ( for no reason ) Maybe because it was for money but im still making liveries.. But because of this i will not post it to RD anymore.
I have created my Fb page ( i dont know if i can post a link ) it is named JV Design (black white profile photo ) so i would be very glad if anyone like this page and then maybe try my mods.
Maybe i will post some WIPs to this thread but not downloads .. not anymore..

i would be very proud if anyone share my page to their friends or co-riders
Have a nice day
 

ReZ

Messages
356
Points
611
I present ... Sebastien Loeb Ride Revolution
BAEBF50C26BC1D3B7BC63040A9849BA359614C0C

@KennyBarroz ... yeah i am also trying to remove restrictions for classes / tracks ... so i can hunt big bikes with my supermoto^^ ... hm..in data.mix there is DB_tracks.bml... every track has "TrackCategoryGroup_key"... if you set it from Supermotard to Circuit ... you should be able to use all bikes there
 
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Yeah it worked just like you said! Now i can race with my 250 on the supermoto track :D wonderful!

Now i just need to learn how to import bikes and tracks from VR46
Lets collaborate this into a great mod!
 
Messages
166
Points
361
if you already have VR46, you already got the tracks ;) there is no need to edit the original files from VR, everything works just with database edits in Ride2 no track is replaced ingame, instead they are added to the list ... so i would either upload edited database or the bml-files ... both ways keep you away from online playing and make it pretty much impossible for me to release single tracks, but i could make a special edition for you with just those 2 tracks (or some more) added.
Jerez should be quick and easy, but Losail night setting could make things tricky.

small update : Jerez is done , clear, cloudy, rain and drying wet track settings.
i just cannot find a way to make the safetycar in the startinggrid dissapear without editing the textures in jerez.mix (and this is not what i am aiming for)

another small hickup ... the game screws up the finishing order ... so first is last place, second is 15th place and so on. this happens with every track so far.

I do have the VR46 game, i have been trying to figure out how to add the tracks, but the game still crashes? wont work :-(
 

ReZ

Messages
356
Points
611
I do have the VR46 game, i have been trying to figure out how to add the tracks, but the game still crashes? wont work :-(
took me a few days and nerves to figure out how to import tracks...but bikes will be really complicated I fear. tried a few ways... and always got weird results :(
for tracks , i will upload the bml.files you need to replace in you data.mix and gfxgem.mix after it's rebuild (todays update rewrote the file) , so you can at least try 4 tracks and have an example file.

oh and download the demo of sebastien loeb rally if you want to have a extra fun track^^
 
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Messages
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451
hey rez,good work to see i'm interested how you do to import in ride vr46 tracks cause i would like to make the same from vr46 to motogp15, i have tried before but without resoults can you explain your procedure? thanks also i noticed about to import bikes i can tell you that's very difficoult to import bikes
 
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