@Herrduka - the chance for bike import is low .. but if you upload the Data.mix, Gfxgem.mix and one of the *.mix files from a bike, i could give it a try.
Hi, thank you for your time,
for Data.mix, Gfxgem.mix, is not a problem, but in bikes folder, the two games have not the same structure, D90th have only two .mix files (extra and hsbk); R2 have some chassis files (more than 600), that probably are skins.
same problem, like any other bikes from other games ... just too many files involved....And the two EBR from ride first chapter?
importing soundfiles from other milestone games could be done in theory(never tried), but in this case i would rather take the mgp2013 sound for rcv ^^It's possible import rcv213 sound from VRTG?? Or change sound in the game like put h2r turbo sound on hayabusa??
yeah you can just take bml-file from another bike, rename it and use it for another one
if its working for physics would be up to test...
but from a quick look it should work the same way - maybe you will need to copy some entries from the engine of the H2R to the hayabusa to control supercharger sounds.
Perfect ,i've done the sound and phy swap on hayabusa,now i'll try with motogp pys and sound the files are very similar with ride!! i've also seen that phys playerdata bml file of bikes contains specs like: torque,num of gears,bike weight ecc. so they can be changed easily or the game crash?