Released [rFactor] Hobsbury

Lee Knight

500RPM
Joined
Jan 1, 2010
Messages
958
Very nice!
That downhill run through the flat out left & then down into a right-hander (0:16to0:32) reminds me of the run down to Creg-ny-baa at the IOM... :)
The rest puts me in mind of an English version of Old Spa...
Awesome track, very much looking forward to trying it out!
 

R Soul

1000RPM
Joined
Apr 19, 2009
Messages
1,037
Here's another preview:

I've added fake shadows to the tree walls. That was quite hard. BTB's walls weren't up to the task unfortunately. It was too hard to get entire faces to remain above the terrain when the walls vertices don't match. I imported the terrain into Blender and duplicated the polys, applied a shadow material and moved it up a few CM. The UV mapping was quite a challenge. :confused:

I recently decided to get rid of the blending where the grass meets the track. It looked poor under headlights, and I think it looks more realistic to keep it green.

I've also been sorting out the LOD values (drawing distances) for most of the objects to keep the triangle count down.

My most recent addition was some dirt runoff decals where I think drivers are most likely to go off. I can add more. I made them in Blender and converted them in 3DSimed.
 
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R Soul

1000RPM
Joined
Apr 19, 2009
Messages
1,037
The track is nearly ready. There were a couple of corners I wasn't happy with, so I drove another lap and used GrooveEd to update the line for those corners only. Here's another preview, which also shows a subtly blurred race groove texture:
 

Emery

2000RPM
Joined
Jun 6, 2009
Messages
2,697
It's got a nice flow, though I think Farmer Brown's fence needs a lot of mending since I keep hitting it :)
 
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